Weirmokken Weimokken is a land of forests and mountains. It is not one shadow, but many lieing between the forest of Arden, and the mountains of Blist. The Weir are a tribal race consisting of warriors living a mostly nomadic existence. Almost all Wier are warriors, a few craftsman and women feel the calling of their craft so strongly they forsake all else, as do those that feel the call of religon, but 90% of all adult Wier are hunter/warriors. Very little of the Weirmokken is suitable farmland, but it is a land rich in metals and furs and shadowpaths, which despites it's fierce inhabitants makes it a land much subject to intruders. Weirmokken weaponry is very advanced. They use iron blades and recurved bows in battle. Culturally however they are still very backward. Their religon is very naturalistic. Spirits are believed to dwell in all things, spirits which can be commanded by priests. The Spirit Wheel Deep in the heart of Werimokken, there is a lone dark moutain. At the top of the moutain is a crater. The floor of the crater is of polished obsidian, smooth and dark, like black glass. There is a flaw to the glass however, a glowing web streaches across the floor, shining like a skim of ice on a frozen pond. This is the Spirit Wheel. It is here that a Weir becomes a priest, or dies trying. To walk the wheel of dreams is to see one's life laid out. As one walks one's memories come forth. All that you have loved, hated, been or done comes to you on the wheel. It is said that some cannot face themselves, and they falter and are consumed. Those that persevere make it through and to them is gifted a measure of power and knowledge. The priest knows that he is not alone, but one part of a greater whole. The Spirit Wheel conveys the power to other boughs of the forest, without having to walk the paths. It also allows priest to seek out new paths and to find water, game, shelter, and even better weather. Invoking the image of the wheel protects the priest against most magics. The last and most dreaded power is to lash out with dream against the spirit of another, but that is rarely used. Carlessness or misuse of the Spirit Wheel runs the risk the releasing of hostile spirits and malignant spirits. Actually the Weir accredit all actions to spirits, so this is just how they characterize the flaw, which for the Spirit Wheel seems to draw from the subconscious desires of the Weir priest, causing them to manifest, but in an uncontrolled fashion.