| Name: Inertia |
| Player: Casey McGirt |
| Val |
Char |
Base |
Cost |
| 35 |
STR |
10 |
25 |
| 24 |
DEX |
10 |
42 |
| 25 |
CON |
10 |
30 |
| 11 |
BODY |
10 |
2 |
| 13 |
INT |
10 |
3 |
| 11 |
EGO |
10 |
2 |
| 15 |
PRE |
10 |
5 |
| 12 |
COM |
10 |
1 |
| 14/26 |
PD |
7 |
7 |
| 14/24 |
ED |
5 |
9 |
| 5 |
SPD |
3.4 |
16 |
| 12 |
REC |
12 |
0 |
| 50 |
END |
50 |
0 |
| 42 |
STUN |
42 |
0 |
| 6" |
RUN |
6 |
0 |
| 2" |
SWIM |
2 |
0 |
| 7" |
LEAP |
7 |
0 |
| STR Roll: 16- |
Run: |
6" |
| DEX Roll: 14- |
Swim: |
2" |
| CON Roll: 14- |
Leap: |
7" |
| INT Roll: 12- |
| EGO Roll: 11- |
| PER Roll 12- |
| Disadvantages |
Pts |
| Social Limitation: Secret Identity Frequently (11-), Major |
15 |
| Social Limitation: Keeping his dad's secret (Occasionally, Major) |
10 |
| Reputation: Say, isn't that hero's powers just like...?, 8- |
5 |
| Dependent NPC: Father 8- (As powerful as the PC) |
0 |
| Dependent NPC: Simon, childhood friend and court clerk 8- (Normal; Useful Noncombat Position or Skills) |
5 |
| Dependent NPC: Current client 8- (As powerful as the PC; Unaware of character's adventuring career/Secret ID) |
5 |
| Rivalry: Professional (Prosecutor; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) |
5 |
| Enraged: When Witnessing A Murder (Uncommon), go 11-, recover 14- |
10 |
| Psychological Limitation: Wants to be the hero his father could have been (Common, Strong) |
15 |
| Psychological Limitation: Never throw a case (Common, Strong) |
15 |
| Psychological Limitation: Reluctance to kill (Common, Moderate) |
10 |
| Psychological Limitation: Willing to bend the rules, but not break them (Common, Moderate) |
10 |
| Hunted: The Dealer 8- (As Pow, NCI, Harshly Punish) |
15 |
| Hunted: Deathtrap 8- (Mo Pow, Harshly Punish) |
15 |
| Hunted: Johnny English 8- (As Pow, Harshly Punish) |
10 |
| Watched: Sentry Center 11- (As Pow, NCI, Limited Geographical Area, Watching) |
5 |
| |
XP 5 |
Base Points : 200 |
| Disads Total + 150 |
| Experience Spent + 5 |
| Total Cost = 355 |
|
| Pts. |
Power/Skill/Perk/Talent |
END |
| 64 |
Velocity Alteration: Multipower, 64-point reserve |
|
| 3u |
1) Rock Toss: Energy Blast 7d6 (vs. PD), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (61 Active Points); OIF (Objects of Opportunity) (-1/2), Beam (-1/4) |
2 |
| 4u |
2) Ball Toss: Energy Blast 11d6 (vs. PD) (55 Active Points); OIF (Objects Of Opportunity) (-1/2) |
5 |
| 3u |
3) Penny Toss: Killing Attack - Ranged 2d6+1 (vs. PD), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (61 Active Points); OIF (Objects Of Opportunity) (-1/2), Beam (-1/4) |
2 |
| 3u |
4) Object Accelleration: Telekinesis (40 STR) (60 Active Points); Instant (-1/2), Affects Whole Object (-1/4) |
6 |
| 6u |
5) Sudden Stop: Force Wall (12 PD), Transparent to ED Attacks (+1/2), Invisible Power Effects, SFX Only (Fully Invisible; +1/2) (60 Active Points) |
6 |
| 4u |
6) Momentum Shift: Teleportation 1", No Relative Velocity, Position Shift, Ranged (+1/2), Usable As Attack (not versus Kinetic Energy powers, Clinging, or Teleport with No Relative Velocity) (x32 maximum weight per inanimate target; +2 1/4) (64 Active Points); Only To Change Speed/Direction Of Momentum (-1/2) |
6 |
| 2u |
7) Escape Velocity: Flight 6", x32 Noncombat, Noncombat acceleration/deceleration (+1) (64 Active Points); Straight line of movement only (-1), OIF (Objects of Opportunity) (-1/2), Increased Endurance Cost (x2 END; -1/2) |
12 |
| 17 |
Velocity Control: Elemental Control, 34-point powers |
|
| 13 |
1) Object Riding: Flight 10", Position Shift, Reduced Endurance (1/2 END; +1/4), Usable as Running (+1/4) (37 Active Points); OIF (Objects Of Opportunity) (-1/2) |
1 |
| 21 |
2) Velocity Absorption: Force Field (12 PD/10 ED), Hardened (+1/4), Reduced Endurance (0 END; +1/2) (38 Active Points) |
0 |
| 12 |
3) Kinetic Reversal: Missile Deflection (Bullets & Shrapnel), Missile Reflection (35 Active Points); Costs Endurance (-1/2) |
3 |
| 6 |
Velocity Negation: Knockback Resistance -4" (8 Active Points); Nonpersistent (-1/4) |
0 |
| 3 |
Kinetic Negation: Hardened (+1/4) (3 Active Points) applied to PD |
|
| 3 |
Energy Negation: Hardened (+1/4) (3 Active Points) applied to ED |
|
| |
|
|
| |
|
|
| 10 |
+1 Overall |
|
| 6 |
Penalty Skill Levels: +2 vs. Range Modifier with All Attacks |
|
| 3 |
Power: Velocity Control (DEX-based) 14- |
|
| 3 |
Acting 12- |
|
| 3 |
Breakfall 14- |
|
| 3 |
Bureaucratics 12- |
|
| 3 |
Conversation 12- |
|
| 1 |
Criminology 8- |
|
| 3 |
Interrogation 12- |
|
| 3 |
Oratory 12- |
|
| 3 |
Persuasion 12- |
|
| 2 |
KS: Prime Law 11- |
|
| 2 |
PS: Lawyer 11- |
|
| 1 |
TF: Skateboarding |
|
| |
|
|
| 1 |
Fringe Benefit: License to practice law |
|
| 1 |
Access to Sentry Center |
|
| 1 |
Money: Well Off |
|
| |
|
|
| |
|
|
| |
|
|
164 : Powers Cost
49 + Skills Cost
142 + Characteristics Cost
355 = Total Cost
|
| Base OCV: |
8 |
Base DCV: |
8 |
| Adjustment+ |
|
Adjustment+ |
|
| Final OCV: |
|
Final DCV: |
|
| |
| Levels: +1 Overall |
| Combat Maneuvers |
| Name |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, Abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
| DEX: 24 |
SPD: 5 |
ECV: 4 |
| Phases: 3, 5, 8, 10, 12 |
| 14/26 PD (0/12 rPD) |
14/24 ED (0/10 rED) |
MD: 0 |
| END: 50 |
STUN: 42 |
BODY: 11 |
|