Name: Tempest
Player: Michael Shields

Val Char Base Cost
13 STR 10 3
24 DEX 10 42
25 CON 10 30
11 BODY 10 2
13 INT 10 3
11 EGO 10 2
13 PRE 10 3
12 COM 10 1
8/23 PD 3 5
9/27 ED 5 4
5 SPD 3.4 16
12 REC 8 8
50 END 50 0
33 STUN 31 2
6" RUN 6 0
2" SWIM 2 0
2 1/2" LEAP 3 0

STR Roll: 12- Run:  6"
DEX Roll: 14- Swim:  2"
CON Roll: 14- Leap:  2 1/2"
INT Roll: 12-
EGO Roll: 11-
PER Roll 12-

Disadvantages Pts
Social Limitation: Secret Identity Frequently (11-), Major  15
Distinctive Features: Mystic Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)  5
Reputation: Descendent of Tien Mu, 11- (Known Only To A Small Group)  5
Dependent NPC: Turbulence 8- (As powerful as the PC)  0
Dependent NPC: Father 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)  10
Dependent NPC: Mother 8- (Slightly Less Powerful than the PC)  5
Enraged: after taking BODY (Uncommon), go 8-, recover 14-  5
Unluck: 1d6  5
Hunted: Elemental Force 8- (Mo Pow, Harshly Punish)  15
Hunted: The Third Eye 8- (Mo Pow, Harshly Punish)  15
Mystery Hunteds  20
Psychological Limitation: Celestial Code (Very Common, Moderate)  15
Psychological Limitation: Impulsive (Common, Strong)  15
Psychological Limitation: Short Fuse (Common, Moderate)  10
Psychological Limitation: Fear of being trapped (Uncommon, Strong)  10
 
XP
5
Base Points : 200
Disads Total + 150
Experience Spent + 5
Total Cost = 355

Pts.  Power/Skill/Perk/Talent END
56   Lightning Powers: Multipower, 56-point reserve 
5u   1) Bolt of Lightning: Energy Blast 11d6 (vs. ED) (55 Active Points)  5
4u   2) Lightning Barrage: Energy Blast 5d6 (vs. ED), Autofire (3 shots; +1/4), Penetrating (+1/2), Reduced Endurance (1/2 END; +1/2) (56 Active Points); Beam (-1/4)  2
5u   3) Flash of Lightning: (Total: 55 Active Cost, 55 Real Cost) Energy Blast 2d6 (vs. ED), No Normal Defense (Force Field with 10+ ED or being fully insulated; +1), Area Of Effect (2" Radius; +1) (30 Active Points) (Real Cost: 30) plus Sight Group Flash 2d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (2" Radius; +1 1/4) (25 Active Points) (Real Cost: 25)  4
13   Crack of Thunder: Hearing Group Flash 2d6, Reduced Endurance (0 END; +1/2), Area Of Effect (2" Radius; +1 1/4) (16 Active Points); Must use in a multiple-power attack whenever using Lightning multipower (-1/4)  0
23   Storm Powers: Elemental Control, 46-point powers 
23   1) Storm Shield: Force Field (9 PD/12 ED) (Protect Carried Items), Reduced Endurance (0 END; +1/2) (46 Active Points)  0
23   2) Borne By Lightning: Teleportation 13", Position Shift, Reduced Endurance (1/2 END; +1/4), Safe Blind Teleport (+1/4) (46 Active Points)  2
5   I Have Seen The Lightning...: Sight Group Flash Defense (5 points)  0
5   ...And Heard The Thunder: Hearing Group Flash Defense (5 points)  0
   Storm Armor, all slots OIF (-1/2) 
12   1) Magic Armor: Armor (6 PD/6 ED) (18 Active Points)  0
8   2) Walk the Wind: Flight 6" (12 Active Points)  1
3   3) Instant Change: Cosmetic Transform 2d6 (into and out of Superhero costume) (10 Active Points); Increased Endurance Cost (x3 END; -1), Limited Target (Clothes) Limited (-1/2) [Notes: 0-phase action, changes from necklace into armor and staff]  3
   Storm Staff, all slots OAF (-1) 
2   1) Focused Fury: +1 with Ranged Combat (5 Active Points) 
6   2) Storm's Reach: Penalty Skill Levels: +4 vs. Range Modifier with All Attacks (12 Active Points) 
     
     
3   Power (DEX-based) 14-   
3   Acting 12-   
3   Breakfall 14-   
3   Concealment 12-   
3   Conversation 12-   
3   High Society 12-   
3   Persuasion 12-   
3   Stealth 14-   
3   Sleight Of Hand 14-   
3   Linguist   
1   1) Language: (TBD) (fluent conversation) (2 Active Points)   
1   2) Language: Cantonese (fluent conversation) (2 Active Points)   
2   3) Language: Mandarin (completely fluent) (3 Active Points)   
3   Scholar   
1   1) KS: Chinese Mythology (2 Active Points) 11-   
1   2) KS: Coffee (2 Active Points) 11-   
1   3) KS: Occult (2 Active Points) 11-   
1   4) KS: Tai Chi (2 Active Points) 11-   
     
     
     
     
 193 : Powers Cost
 41 + Skills Cost
 121 + Characteristics Cost
 355 = Total Cost
Base OCV:  8 Base DCV:  8
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: +1 with Ranged Combat (5 Active Points)

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 24 SPD: 5 ECV: 4
Phases: 3, 5, 8, 10, 12
8/23 PD (0/15 rPD) 9/27 ED (0/18 rED) MD: 0
END: 50 STUN: 33 BODY: 11