| Name: Luminous |
| Player: quozaxx |
| Val |
Char |
Base |
Cost |
| 15 |
STR |
10 |
5 |
| 23 |
DEX |
10 |
39 |
| 21 |
CON |
10 |
22 |
| 10 |
BODY |
10 |
0 |
| 18 |
INT |
10 |
8 |
| 11 |
EGO |
10 |
2 |
| 15 |
PRE |
10 |
5 |
| 10 |
COM |
10 |
0 |
| 7/22 |
PD |
3 |
4 |
| 9/24 |
ED |
4 |
5 |
| 5 |
SPD |
3.3 |
17 |
| 10 |
REC |
7 |
6 |
| 34 |
END |
42 |
-4 |
| 34 |
STUN |
29 |
5 |
| 6" |
RUN |
6 |
0 |
| 2" |
SWIM |
2 |
0 |
| 3" |
LEAP |
3 |
0 |
| STR Roll: 12- |
Run: |
6" |
| DEX Roll: 14- |
Swim: |
2" |
| CON Roll: 13- |
Leap: |
3" |
| INT Roll: 13- |
| EGO Roll: 11- |
| PER Roll 13- |
| Disadvantages |
Pts |
| Social Limitation: Secret ID (Frequently, Major) |
15 |
| Dependent NPC: Current client 8- (Normal) |
10 |
| Dependence: Light (lamplight or better), Powers Gain 11- Activation Roll (Very Common, 1 Hour) |
10 |
| Distinctive Features: Glows in total darkness, concealable with clothing (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
5 |
| Vulnerability: 1 1/2 x STUN Dark Energy (Uncommon) |
5 |
| Vulnerability: 1 1/2 x BODY Dark Energy (Uncommon) |
5 |
| Psychological Limitation: Code vs Killing (Common, Strong) |
15 |
| Psychological Limitation: Inquisitive, loves a good mystery (Common, Strong) |
15 |
| Psychological Limitation: Always looks for the good in people (Common, Moderate) |
10 |
| Psychological Limitation: "Do it yourself" attitude (Common, Moderate) |
10 |
| Hunted: Organized Crime 11- (As Pow, NCI, Harshly Punish) |
20 |
| Hunted: Mystery Hunted 8- (Mo Pow, Harshly Punish) |
15 |
| Hunted: Mystery Hunted 8- (As Pow, Harshly Punish) |
10 |
| Watched: Police Department 11- (As Pow, NCI, Limited Geographical Area, Watching) [Notes: Applies to Secret ID, not Hero ID] |
5 |
| |
XP 0 |
Base Points : 200 |
| Disads Total + 150 |
| Experience Spent + 0 |
| Total Cost = 350 |
|
| Pts. |
Power/Skill/Perk/Talent |
END |
| 18 |
Light Battery: Endurance Reserve (60 END, 15 REC) Reserve: (21 Active Points); REC: (15 Active Points); Must have light to recover END (-1/4) |
0 |
| 18 |
Light Powers: Elemental Control, 36-point powers |
|
| 19 |
1) Light Protection: Force Field (15 PD/15 ED), Reduced Endurance (1/2 END; +1/4) (37 Active Points) (uses END Reserve) |
1 |
| 21 |
2) Riding the Light: Flight 17", x4 Noncombat (39 Active Points) (uses END Reserve) |
4 |
| 19 |
3) Transparent to Light: Invisibility to Sight Group , No Fringe, Reduced Endurance (1/2 END; +1/4) (37 Active Points) (uses END Reserve) |
1 |
| 55 |
Light Powers: Multipower, 55-point reserve |
|
| 5u |
1) Blasting Light: Energy Blast 11d6 (vs. ED) (55 Active Points) (uses END Reserve) |
5 |
| 5u |
2) Bright Light: Sight Group Flash 10d6 (50 Active Points) (uses END Reserve) |
5 |
| 5u |
3) Dazzling Burst of Light: Sight Group Flash 7d6, Explosion (+1/2) (52 Active Points) (uses END Reserve) |
5 |
| 4u |
4) Become Light: Desolidification (affected by Darkness Powers), Costs END Only To Activate (+1/4) (50 Active Points); Cannot pass through solid (non transparent) items (He can go where light can go, so he can travel through a window, but not a wall; -1/4) (uses END Reserve) |
4 |
| 4u |
5) Illusions of Light: Sight Group Images Increased Size (8" radius; +3/4), +/-3 to PER Rolls, Reduced Endurance (1/2 END; +1/4) (38 Active Points) (uses END Reserve) |
1 |
| 10 |
Stare Into The Light: Sight Group Flash Defense (10 points) |
0 |
| |
|
|
| |
|
|
| 3 |
+1 with light powers |
|
| 4 |
Penalty Skill Levels: +2 vs. Range Modifier with light powers |
|
| 3 |
Concealment 13- |
|
| 3 |
Conversation 12- |
|
| 3 |
Criminology 13- |
|
| 3 |
Deduction 13- |
|
| 3 |
Forensic Medicine 13- |
|
| 2 |
KS: Police and Detective Procedures 11- |
|
| 3 |
Paramedics 13- |
|
| 3 |
Persuasion 12- |
|
| 3 |
Shadowing 13- |
|
| 3 |
Stealth 14- |
|
| 3 |
Streetwise 12- |
|
| 3 |
PS: Detective (INT-based) 13- |
|
| 3 |
+1 with Criminology, Forensic Medicine, & PS: Detective |
|
| 2 |
WF: Small Arms |
|
| |
|
|
| 4 |
Contact: Policeman Carl Winslow (Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11- |
|
| 2 |
Fringe Benefit: Private Investigator License |
|
| |
|
|
| |
|
|
| |
|
|
183 : Powers Cost
53 + Skills Cost
114 + Characteristics Cost
350 = Total Cost
|
| Base OCV: |
8 |
Base DCV: |
8 |
| Adjustment+ |
|
Adjustment+ |
|
| Final OCV: |
|
Final DCV: |
|
| |
| Levels: +1 with light powers |
| Combat Maneuvers |
| Name |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, Abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
| DEX: 23 |
SPD: 5 |
ECV: 4 |
| Phases: 3, 5, 8, 10, 12 |
| 7/22 PD (0/15 rPD) |
9/24 ED (0/15 rED) |
MD: 0 |
| END: 34 |
STUN: 34 |
BODY: 10 |
|