Name: Black Arachnia
Player: Chad McMinis

Val Char Base Cost
30 STR 10 20
29 DEX 10 57
20 CON 10 20
15 BODY 10 10
15 INT 10 5
10 EGO 10 0
15 PRE 10 5
16 COM 10 3
19 PD 6 4
19 ED 4 6
6 SPD 3.9 21
13 REC 10 6
50 END 40 5
42 STUN 40 2
9" RUN 6 0
2" SWIM 2 0
6" LEAP 6 0

STR Roll: 15- Run:  9"
DEX Roll: 15- Swim:  2"
CON Roll: 13- Leap:  6"
INT Roll: 12-
EGO Roll: 11-
PER Roll 12-

Disadvantages Pts
Social Limitation: Secret Identity (Very Frequently, Minor)  15
Social Limitation: Legal Minor (Occasionally, Major)  10
DNPC: Pastor Jean-Paul Wagner & Diane Wagner and their children Malachai & Esther 8- (Normal)  10
Distinctive Features: Spider Tattoo on left Shoulder (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)  5
Hunted: Promethius 8- (Mo Pow, NCI, Harshly Punish)  20
Hunted: Crime Family 8- (As Pow, NCI, Harshly Punish)  15
Hunted: Mystery 8- (As Pow, Harshly Punish)  10
Watched: Colorado Law Enforcement 11- (Less Pow, NCI, Watching)  5
Psychological Limitation: Devout Christian (Common, Total)  20
Psychological Limitation: Wants to live up to her grandfather's legacy (Common, Strong)  15
Psychological Limitation: Will Not Kill (Common, Strong)  15
Mystery Disadvantage  10
 
XP
0
Base Points : 200
Disads Total + 150
Experience Spent + 0
Total Cost = 346

Pts.  Power/Skill/Perk/Talent END
50   Web Slinging: Multipower, 50-point reserve 
5u   1) Normal Web: Entangle 5d6, 5 DEF (50 Active Points)  5
4u   2) Capture Web: Entangle 3d6, 3 DEF, Backlash (+1/2) (45 Active Points)  4
3u   3) Web Net: Entangle 3d6, 2 DEF, Area Of Effect (3" Radius; +1) (50 Active Points); Requires Anchor Points (-1/2)  5
3u   4) Web Wall: FW (10 PD/8 ED; 3" long and 1" tall) (49 Active Points); Requires Anchor Points (-1/2)  5
3u   5) Get Over Here: Stretching 10" (50 Active Points); Conditional Power Power does not work in Common Circumstances (Only to Grab People or Objects; -1/2)  5
4u   6) Swinging Along: Swinging 20", x4 Noncombat, Reduced Endurance (0 END; +1/2) (37 Active Points)  0
    
15   Enhanced Agility: Missile Deflection (Bullets & Shrapnel)  0
10   Wall Crawling: Clinging (normal STR)  0
6   Good Runner: Running +3" (9" total)  1
     
   Dirty Infighting   
4   1) Punch: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike   
5   2) Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike   
4   3) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND   
3   4) Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/5, Target Falls   
3   5) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 7d6 Strike, Target Falls   
4   6) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort   
     
3   Acrobatics 15-   
3   Breakfall 15-   
3   Climbing 15-   
3   KS: Bible (INT-based) 12-   
3   KS: Religions of the World (INT-based) 12-   
2   Language: Hebrew (basic conversation; literate)   
2   Language: Greek (basic conversation; literate)   
3   Lipreading 12-   
3   Lockpicking 15-   
3   Paramedics 12-   
3   Shadowing 12-   
3   Sleight Of Hand 15-   
3   Stealth 15-   
3   Streetwise 12-   
2   Survival (Urban) 12-   
     
     
14   Combat Luck (9 PD/9 ED) (18 Active Points); Requires A DEX Roll (-1/4)   
     
     
 103 : Powers Cost
 79 + Skills Cost
 164 + Characteristics Cost
 346 = Total Cost
Base OCV:  10 Base DCV:  10
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: 

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
Punch 1/2 +0 +2 8d6 Strike
Two-Fisted Smash 1/2 -2 +1 10d6 Strike
Low Blow 1/2 -1 +1 2d6 NND
Throw 1/2 +0 +1 6d6 +v/5, Target Falls
Legsweep 1/2 +2 -1 7d6 Strike, Target Falls
Block 1/2 +2 +2 Block, Abort

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 29 SPD: 6 ECV: 3
Phases: 2, 4, 6, 8, 10, 12
19 PD (9 rPD) 19 ED (9 rED) MD: 0
END: 50 STUN: 42 BODY: 15