| Name: Black Arachnia |
| Player: Chad McMinis |
| Val |
Char |
Base |
Cost |
| 30 |
STR |
10 |
20 |
| 29 |
DEX |
10 |
57 |
| 20 |
CON |
10 |
20 |
| 15 |
BODY |
10 |
10 |
| 15 |
INT |
10 |
5 |
| 10 |
EGO |
10 |
0 |
| 15 |
PRE |
10 |
5 |
| 16 |
COM |
10 |
3 |
| 19 |
PD |
6 |
4 |
| 19 |
ED |
4 |
6 |
| 6 |
SPD |
3.9 |
21 |
| 13 |
REC |
10 |
6 |
| 50 |
END |
40 |
5 |
| 42 |
STUN |
40 |
2 |
| 9" |
RUN |
6 |
0 |
| 2" |
SWIM |
2 |
0 |
| 6" |
LEAP |
6 |
0 |
| STR Roll: 15- |
Run: |
9" |
| DEX Roll: 15- |
Swim: |
2" |
| CON Roll: 13- |
Leap: |
6" |
| INT Roll: 12- |
| EGO Roll: 11- |
| PER Roll 12- |
| Disadvantages |
Pts |
| Social Limitation: Secret Identity (Very Frequently, Minor) |
15 |
| Social Limitation: Legal Minor (Occasionally, Major) |
10 |
| DNPC: Pastor Jean-Paul Wagner & Diane Wagner and their children Malachai & Esther 8- (Normal) |
10 |
| Distinctive Features: Spider Tattoo on left Shoulder (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
5 |
| Hunted: Promethius 8- (Mo Pow, NCI, Harshly Punish) |
20 |
| Hunted: Crime Family 8- (As Pow, NCI, Harshly Punish) |
15 |
| Hunted: Mystery 8- (As Pow, Harshly Punish) |
10 |
| Watched: Colorado Law Enforcement 11- (Less Pow, NCI, Watching) |
5 |
| Psychological Limitation: Devout Christian (Common, Total) |
20 |
| Psychological Limitation: Wants to live up to her grandfather's legacy (Common, Strong) |
15 |
| Psychological Limitation: Will Not Kill (Common, Strong) |
15 |
| Mystery Disadvantage |
10 |
| |
XP 0 |
Base Points : 200 |
| Disads Total + 150 |
| Experience Spent + 0 |
| Total Cost = 346 |
|
| Pts. |
Power/Skill/Perk/Talent |
END |
| 50 |
Web Slinging: Multipower, 50-point reserve |
|
| 5u |
1) Normal Web: Entangle 5d6, 5 DEF (50 Active Points) |
5 |
| 4u |
2) Capture Web: Entangle 3d6, 3 DEF, Backlash (+1/2) (45 Active Points) |
4 |
| 3u |
3) Web Net: Entangle 3d6, 2 DEF, Area Of Effect (3" Radius; +1) (50 Active Points); Requires Anchor Points (-1/2) |
5 |
| 3u |
4) Web Wall: FW (10 PD/8 ED; 3" long and 1" tall) (49 Active Points); Requires Anchor Points (-1/2) |
5 |
| 3u |
5) Get Over Here: Stretching 10" (50 Active Points); Conditional Power Power does not work in Common Circumstances (Only to Grab People or Objects; -1/2) |
5 |
| 4u |
6) Swinging Along: Swinging 20", x4 Noncombat, Reduced Endurance (0 END; +1/2) (37 Active Points) |
0 |
| |
|
|
| 15 |
Enhanced Agility: Missile Deflection (Bullets & Shrapnel) |
0 |
| 10 |
Wall Crawling: Clinging (normal STR) |
0 |
| 6 |
Good Runner: Running +3" (9" total) |
1 |
| |
|
|
| |
Dirty Infighting |
|
| 4 |
1) Punch: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike |
|
| 5 |
2) Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike |
|
| 4 |
3) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND |
|
| 3 |
4) Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/5, Target Falls |
|
| 3 |
5) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 7d6 Strike, Target Falls |
|
| 4 |
6) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
|
| |
|
|
| 3 |
Acrobatics 15- |
|
| 3 |
Breakfall 15- |
|
| 3 |
Climbing 15- |
|
| 3 |
KS: Bible (INT-based) 12- |
|
| 3 |
KS: Religions of the World (INT-based) 12- |
|
| 2 |
Language: Hebrew (basic conversation; literate) |
|
| 2 |
Language: Greek (basic conversation; literate) |
|
| 3 |
Lipreading 12- |
|
| 3 |
Lockpicking 15- |
|
| 3 |
Paramedics 12- |
|
| 3 |
Shadowing 12- |
|
| 3 |
Sleight Of Hand 15- |
|
| 3 |
Stealth 15- |
|
| 3 |
Streetwise 12- |
|
| 2 |
Survival (Urban) 12- |
|
| |
|
|
| |
|
|
| 14 |
Combat Luck (9 PD/9 ED) (18 Active Points); Requires A DEX Roll (-1/4) |
|
| |
|
|
| |
|
|
103 : Powers Cost
79 + Skills Cost
164 + Characteristics Cost
346 = Total Cost
|
| Base OCV: |
10 |
Base DCV: |
10 |
| Adjustment+ |
|
Adjustment+ |
|
| Final OCV: |
|
Final DCV: |
|
| |
| Levels: |
| Combat Maneuvers |
| Name |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, Abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Punch |
1/2 |
+0 |
+2 |
8d6 Strike |
| Two-Fisted Smash |
1/2 |
-2 |
+1 |
10d6 Strike |
| Low Blow |
1/2 |
-1 |
+1 |
2d6 NND |
| Throw |
1/2 |
+0 |
+1 |
6d6 +v/5, Target Falls |
| Legsweep |
1/2 |
+2 |
-1 |
7d6 Strike, Target Falls |
| Block |
1/2 |
+2 |
+2 |
Block, Abort |
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
| DEX: 29 |
SPD: 6 |
ECV: 3 |
| Phases: 2, 4, 6, 8, 10, 12 |
| 19 PD (9 rPD) |
19 ED (9 rED) |
MD: 0 |
| END: 50 |
STUN: 42 |
BODY: 15 |
|