Name: Miracle
Player: Kathy McGirt

Val Char Base Cost
55/65 STR 10 45
21/26 DEX 10 33
33 CON 10 46
14 BODY 10 8
13 INT 10 3
13 EGO 10 6
15 PRE 10 5
12 COM 10 1
26/30 PD 11 3
26/30 ED 7 7
5 SPD 3.1 19
20 REC 18 4
60 END 66 -3
60 STUN 59 1
6" RUN 6 0
2" SWIM 2 0
11"/13" LEAP 11 0

STR Roll: 20- / 22- Run:  6"
DEX Roll: 13- / 14- Swim:  2"
CON Roll: 16- Leap:  11"/13"
INT Roll: 12-
EGO Roll: 12-
PER Roll 12-

Disadvantages Pts
Psychological Limitation: Fearless (Common, Strong) [Notes: Does not know her own limitations]  15
Psychological Limitation: Cynical (Common, Strong)  15
Psychological Limitation: Distrusts organized religion (Common, Moderate)  10
Psychological Limitation: Reluctance to Kill (Common, Moderate)  10
Social Limitation: Public Identity Frequently (11-), Major  15
Social Limitation: Celebrity (Frequently, Minor) [Notes: Obligated to set aside time for social events and appearances]  10
Dependent NPC: Random fan/DNPC of the week 11- (Normal)  15
Hunted: Mystery Organization 8- (Mo Pow, NCI, Harshly Punish)  20
Hunted: Hiroshima II 8- (Mo Pow, Harshly Punish)  15
Hunted: Mystery Supervillain 8- (As Pow, Harshly Punish)  10
Watched: Local Law Enforcement 14- (Less Pow, NCI, Limited Geographical Area, Watching)  5
Reputation: Famous Superhero, 8-  5
Unluck: 1d6  5
 
XP
2
Base Points : 200
Disads Total + 150
Experience Spent + 0
Total Cost = 350

Pts.  Power/Skill/Perk/Talent END
15   Heroic Feats: Multipower, 15-point reserve 
1u   1) Heroic Resilience: Armor (4 PD/4 ED), Hardened (+1/4) (15 Active Points)  0
1u   2) Heroic Strength: +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); No Figured Characteristics (-1/2) 
1u   3) Heroic Agility: +5 DEX (15 Active Points); No Figured Characteristics (-1/2) 
1u   4) Hypersonic Flight: Flight 5", MegaScale (1" = 1 km; +1/4), Can Be Scaled Down 1" = 100m (+1/4) (15 Active Points)  1
22   Beyond the Bounds of Earth: Flight 11"  2
45   Invulnerability 1: Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points)  0
3   Invulnerability 2: Hardened (+1/4) (3 Active Points) applied to PD 
3   Invulnerability 3: Hardened (+1/4) (3 Active Points) applied to ED 
5   Enduring: Life Support (Extended Breathing: 1 END per Minute; Safe in High Pressure; Safe in Low Pressure/Vacuum)  0
8   Steadfast: Knockback Resistance -4"  0
5   Boundless Power: Power Defense (5 points)  0
2   Strong-Willed: Mental Defense (5 points total)  0
10   Lucky: Luck 2d6  0
     
     
10   +1 Overall   
3   Conversation 12-   
3   Criminology 12-   
1   Deduction 8-   
3   High Society 12-   
3   Oratory 12-   
3   Persuasion 12-   
3   Streetwise 12-   
2   CK: Silverstone 11-   
2   KS: Criminal Law 11-   
1   KS: Organized Religion 8-   
2   PS: Policewoman 11-   
2   WF: Small Arms   
     
5   Contact: Police Chief (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-   
5   Money: Well Off   
2   Reputation: Celebrity Superhero (A large group) 11-, +1/+1d6   
     
     
     
 122 : Powers Cost
 50 + Skills Cost
 178 + Characteristics Cost
 350 = Total Cost
Base OCV:  7/9 Base DCV:  7/9
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: +1 Overall

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 21/26 SPD: 5 ECV: 4
Phases: 3, 5, 8, 10, 12
26/30 PD (12/16 rPD) 26/30 ED (12/16 rED) MD: 5
END: 60 STUN: 60 BODY: 14