| Name: Luminescence |
| Player: Kitty Curtis |
| Val |
Char |
Base |
Cost |
| 13 |
STR |
10 |
3 |
| 23 |
DEX |
10 |
39 |
| 23 |
CON |
10 |
26 |
| 12 |
BODY |
10 |
4 |
| 18 |
INT |
10 |
8 |
| 13 |
EGO |
10 |
6 |
| 15 |
PRE |
10 |
5 |
| 12 |
COM |
10 |
1 |
| 11/21 |
PD |
3 |
8 |
| 12/26 |
ED |
5 |
7 |
| 5 |
SPD |
3.3 |
17 |
| 12 |
REC |
8 |
8 |
| 46 |
END |
46 |
0 |
| 35 |
STUN |
31 |
4 |
| 6" |
RUN |
6 |
0 |
| 2" |
SWIM |
2 |
0 |
| 2 1/2" |
LEAP |
3 |
0 |
| STR Roll: 12- |
Run: |
6" |
| DEX Roll: 14- |
Swim: |
2" |
| CON Roll: 14- |
Leap: |
2 1/2" |
| INT Roll: 13- |
| EGO Roll: 12- |
| PER Roll 13- |
| Disadvantages |
Pts |
| Social Limitation: Secret Identity Frequently (11-), Major |
15 |
| Dependent NPC: Random Student 8- (Normal; Unaware of character's adventuring career/Secret ID) |
15 |
| Hunted: Mystery Organization 8- (Mo Pow, NCI, Harshly Punish) |
20 |
| Hunted: Street Gang 11- (Less Pow, Harshly Punish) |
10 |
| Hunted: Mystery Supervillain 8- (As Pow, Harshly Punish) |
10 |
| Hunted: Mystery Supervillain 8- (As Pow, Harshly Punish) |
10 |
| Psychological Limitation: "Vogue" (determined to look stylish and act "cool" at all times, even if it requires living beyond her means) (Very Common, Strong) |
20 |
| Psychological Limitation: Positive Outlook (believes there is hope in every situation, and good in every person) (Common, Moderate) |
10 |
| Psychological Limitation: Tinkerer (wants to make things better, distracted by new devices) (Common, Moderate) |
10 |
| Psychological Limitation: Keeps up with current events (Uncommon, Moderate) |
5 |
| Psychological Limitation: Math Geek (thinks everyone should be interested in mathematics) (Uncommon, Moderate) |
5 |
| Physical Limitation: Needs Reading Glasses (Infrequently, Slightly Impairing) |
5 |
| Rivalry: Professional (Baseball Coach), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry |
5 |
| |
XP 2 |
Base Points : 200 |
| Disads Total + 140 |
| Experience Spent + 2 |
| Total Cost = 342 |
|
| Pts. |
Power/Skill/Perk/Talent |
END |
| 55 |
Photonic Emissions: Multipower, 55-point reserve |
|
| 5u |
1) Photonic Blast: Energy Blast 11d6 (55 Active Points) |
5 |
| 5u |
2) Photonic Beam: Energy Blast 7d6, Armor Piercing (+1/2) (52 Active Points) |
5 |
| 5u |
3) Solid Light Trap: Entangle 5d6, 6 DEF (55 Active Points) |
5 |
| 5u |
4) Photonic Flash: Sight Group Flash 5d6, Area Of Effect (3" Radius; +1) (50 Active Points) |
5 |
| 5u |
5) Light Form: (Total: 55 Active Cost, 55 Real Cost) Desolidification (Real Cost: 40) plus Flight 5", MegaScale (1" = 10 km; +1/2) (15 Active Points) (Real Cost: 15) |
5 |
| 15 |
Light Powers: Elemental Control, 30-point powers |
|
| 15 |
1) Photon Shield: Force Field (10 PD/14 ED), Reduced Endurance (1/2 END; +1/4) (30 Active Points) |
1 |
| 15 |
2) Photonic Flight: Flight 15" (30 Active Points) |
3 |
| 5 |
Adaptive Eyesight: Sight Group Flash Defense (5 points) |
0 |
| |
|
|
| |
|
|
| 10 |
+1 Overall |
|
| 6 |
Penalty Skill Levels: +2 vs. Range Modifier with All Attacks |
|
| 1 |
Bureaucratics 8- |
|
| 1 |
Computer Programming 8- |
|
| 3 |
Conversation 12- |
|
| 1 |
Deduction 8- |
|
| 3 |
Electronics 13- |
|
| 1 |
Interrogation 8- |
|
| 3 |
Inventor 13- |
|
| 4 |
Language: Spanish (idiomatic) |
|
| 1 |
Lipreading 8- |
|
| 3 |
Mechanics 13- |
|
| 3 |
Oratory 12- |
|
| 3 |
Paramedics 13- |
|
| 3 |
Persuasion 12- |
|
| 2 |
PS: Instructor 11- |
|
| 1 |
Streetwise 8- |
|
| 3 |
Teamwork 14- |
|
| 2 |
KS: Latest Fads and Trends 11- |
|
| 2 |
KS: Celebrities 11- |
|
| 3 |
Scientist |
|
| 1 |
1) SS: Biology 11- (2 Active Points) |
|
| 1 |
2) SS: Chemistry 11- (2 Active Points) |
|
| 2 |
3) SS: Mathematics 13- (3 Active Points) |
|
| 2 |
4) SS: Physics 13- (3 Active Points) |
|
| |
|
|
| |
|
|
| 3 |
Absolute Range Sense |
|
| 5 |
Eidetic Memory |
|
| 3 |
Lightning Calculator |
|
| |
|
|
| |
|
|
130 : Powers Cost
76 + Skills Cost
136 + Characteristics Cost
342 = Total Cost
|
| Base OCV: |
8 |
Base DCV: |
8 |
| Adjustment+ |
|
Adjustment+ |
|
| Final OCV: |
|
Final DCV: |
|
| |
| Levels: +1 Overall |
| Combat Maneuvers |
| Name |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, Abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
| DEX: 23 |
SPD: 5 |
ECV: 4 |
| Phases: 3, 5, 8, 10, 12 |
| 11/21 PD (0/10 rPD) |
12/26 ED (0/14 rED) |
MD: 0 |
| END: 46 |
STUN: 35 |
BODY: 12 |
|