Name: Ironfist
Player: Matt Riecks

Val Char Base Cost
40 STR 10 30
18 DEX 10 24
29 CON 10 38
18 BODY 10 16
13 INT 10 3
14 EGO 10 8
15 PRE 10 5
10 COM 10 0
10/28 PD 8 2
10/28 ED 6 4
5 SPD 2.8 22
15 REC 14 2
58 END 58 0
54 STUN 53 1
11" RUN 6 0
2" SWIM 2 0
12" LEAP 8 0

STR Roll: 17- Run:  11"
DEX Roll: 13- Swim:  2"
CON Roll: 15- Leap:  12"
INT Roll: 12-
EGO Roll: 12-
PER Roll 12-

Disadvantages Pts
Social Limitation: Public ID (Frequently, Major)  15
Dependent NPC: Father 8- (Normal; Useful Noncombat Position or Skills)  5
Reputation: Metallic Superhero, 8-  5
Distinctive Features: Metal Body (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)  10
Physical Limitation: Heavy - 350 kg (Frequently, Slightly Impairing)  10
Physical Limitation: Medical-Resistant Skin (Infrequently, Greatly Impairing)  10
Physical Limitation: Reduced Tactile Sense (Infrequently, Slightly Impairing)  5
Unluck: 2d6  10
Vulnerability: 1 1/2 x STUN Magnetic (Uncommon)  5
Vulnerability: 1 1/2 x BODY Magnetic (Uncommon)  5
Hunted: the Third Eye 8- (Mo Pow, Harshly Punish)  15
Hunted: M.E.C.H.A. 8- (As Pow, Harshly Punish)  10
Watched: Local Law Enforcement 11- (Less Pow, NCI, Watching)  5
Psychological Limitation: Protects Innocents (Common, Strong)  15
Psychological Limitation: Working-Class Hero (Common, Strong)  15
Psychological Limitation: Wants His Life Back (Common, Moderate)  10
 
XP
2
Base Points : 200
Disads Total + 150
Experience Spent + 0
Total Cost = 350

Pts.  Power/Skill/Perk/Talent END
54   Metal Body 1: Armor (18 PD/18 ED)  0
10   Metal Body 2: Damage Resistance (10 PD/10 ED)  0
27   Metal Body 3: Life Support (Immunity All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)  0
6   Metal Body 4: Power Defense (6 points)  0
12   Metal Body 5: Knockback Resistance -6"  0
10   Runner: Running +5" (11" total)  1
4   Strong Legs: Leaping +4" (12" forward, 6" upward)  1
15   Lucky Breaks: Luck 3d6  0
     
4   Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort   
3   Jab: 1/2 Phase, +2 OCV, +1 DCV, STR Strike   
4   Cross: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike   
5   Uppercut: 1/2 Phase, +1 OCV, -2 DCV, 12d6 Strike   
     
6   +2 with Boxing maneuvers   
3   Conversation 12-   
3   Gambling (Sports Betting, Poker) 12-   
3   Mechanics 12-   
3   Navigation (Land) 12-   
3   Oratory 12-   
3   Persuasion 12-   
3   Paramedics 12-   
3   Streetwise 12-   
2   Survival (Mountain) 12-   
2   AK: Colorado 11-   
2   KS: Boxing 11-   
2   PS: Mechanic 11-   
     
2   Contact 11-   
1   Reputation (A medium-sized group) ; 11-, +1/+1d6   
     
     
     
 138 : Powers Cost
 57 + Skills Cost
 155 + Characteristics Cost
 350 = Total Cost
Base OCV:  6 Base DCV:  6
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: +2 with Boxing maneuvers

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
Block 1/2 +2 +2 Block, Abort
Jab 1/2 +2 +1 STR Strike
Cross 1/2 +0 +2 10d6 Strike
Uppercut 1/2 +1 -2 12d6 Strike

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 18 SPD: 5 ECV: 5
Phases: 3, 5, 8, 10, 12
10/28 PD (10/28 rPD) 10/28 ED (10/28 rED) MD: 0
END: 58 STUN: 54 BODY: 18