Name: Fidget
Player: Kim Riecks

Val Char Base Cost
25 STR 10 15
33 DEX 10 69
24 CON 10 28
11 BODY 10 2
13 INT 10 3
10 EGO 10 0
11 PRE 10 1
14 COM 10 2
21 PD 5 16
19 ED 5 14
7 SPD 4.3 27
14 REC 10 8
46 END 48 -1
36 STUN 36 0
6" RUN 6 0
2" SWIM 2 0
5" LEAP 5 0

STR Roll: 14- Run:  6"
DEX Roll: 16- Swim:  2"
CON Roll: 14- Leap:  5"
INT Roll: 12-
EGO Roll: 11-
PER Roll 12-/14-

Disadvantages Pts
Social Limitation: Secret Identity Frequently (11-), Major  15
Social Limitation: Minor (Under 16) (Frequently, Minor)  10
Hunted: Mystery Group 8- (As Pow, NCI, Harshly Punish)  15
Hunted: Mystery Supervillain Group 8- (Mo Pow, Harshly Punish)  15
Hunted: Mystery Supervillain 8- (As Pow, Harshly Punish)  10
Watched: Unknown 8- (Mo Pow, Watching)  5
Psychological Limitation: Nyctophobia (fear of darkness) (Very Common, Strong)  20
Psychological Limitation: Hyperactive (Very Common, Moderate)  15
Psychological Limitation: Impulsive (Common, Strong)  15
Vulnerability: 1 1/2 x STUN Chemical Attacks (Common)  10
Vulnerability: 1 1/2 x Effect Chemical Attacks (Common)  10
Unluck: 1d6  5
Physical Limitation: High Metabolism - Eats Frequently (Infrequently, Slightly Impairing)  5
 
XP
2
Base Points : 200
Disads Total + 150
Experience Spent + 2
Total Cost = 352

Pts.  Power/Skill/Perk/Talent END
42   Need for Speed: Flight 21", No Turn Mode (+1/4), Reduced Endurance (1/2 END; +1/4) (63 Active Points); Only In Contact With A Surface (-1/4), No Noncombat Movement (-1/4) [Notes: Maximum combat speed approximately 55 MPH]  2
45   Faster Than The Wind: Multipower, 45-point reserve 
4u   1) Overdrive: Flight 5", x32 Noncombat, No Turn Mode (+1/4), Rapid Noncombat Movement (+1/4) (45 Active Points); Only In Contact With A Surface (-1/4) [Notes: Maximum noncombat speed 160"/phase, or 417 MPH. Accelerate/decelerate at 32"/phase. 1 END/phase]  4
1u   2) Rapid Tasks: Change Environment 2" radius, Long-Lasting Permanent, Varying Effect Finish any task faster than normal (+1/2) (45 Active Points); Increased Endurance Cost (x4 END; -1 1/2), No Range (-1/2)  16
2u   3) Linear Accellerator: Energy Blast 9d6 (45 Active Points); OIF (Objects of Opportunity; -1/2), Increased Endurance Cost (x2 END; -1/2)  8
4   Brace for Impact!: +9 PD (9 Active Points); Limited Power Only versus intentional collision damage (-1) 
7   Sturdy Skin: Damage Resistance (9 PD/6 ED)  0
4   Perceptive: +2 PER with Sight Group  0
     
5   High-Speed Punch: 1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike   
5   Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 35 STR to Disarm; FMove   
5   Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 5d6 +v/5; FMove   
     
3   Breakfall 16-   
3   Contortionist 16-   
5   Cramming    
3   Lockpicking 16-   
3   Navigation (Land, Marine) 12-   
3   Security Systems 12-   
3   Sleight Of Hand 16-   
3   Stealth 16-   
3   Streetwise 11-   
2   KS: Primes (Superheroes and Supervillains) 11-   
2   SS: Mathematics 11-   
2   CK: Silverstone 11-   
1   AK: Colorado 8-   
     
2   Contact: TBD 11-   
     
6   Speed Reading (x100)   
     
     
 109 : Powers Cost
 59 + Skills Cost
 184 + Characteristics Cost
 352 = Total Cost
Base OCV:  11 Base DCV:  11
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: 

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon
High-Speed Punch 1/2 -2 +1 9d6 Strike
Passing Disarm 1/2 -1 -1 Disarm, 35 STR to Disarm; FMove
Passing Strike 1/2 +1 +0 5d6 +v/5; FMove

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 33 SPD: 7 ECV: 3
Phases: 2, 4, 6, 7, 9, 11, 12
21 PD (9 rPD) 19 ED (6 rED) MD: 0
END: 46 STUN: 36 BODY: 11