Scavenger Hunt - Character Creation Rules

	All characters have 100 points, plus up to 150 additional points
from disadvantages.  Each catagory of character creation has set guidelines
on what can be done in that area.  Anything marked disallowed cannot be
purchased, while anything marked dubious is highly subject to GM scrutiny -
be warned.
	The guidelines listed below have been chosen to ensure fairness on
all sides.  Pregenerated characters have been created along these same
lines, with the exception of having a few extra experience points (to
compensate for the disadvantage of not being created by the player).

Characteristics:

STR must confer to the maximum attack levels for the character's SPD. PD/ED (including Armor, Force Fields, etc.) cannot exceed maximum defense levels for the character's DCV.

Skills:

Skills may not be bought with advantages or disadvantages (Exception: 5 or 8-point Combat Levels may be bought with Focus Limitations, to reflect targeting apparatus. They may not be used for DCV (buy extra DEX).

Overall Levels do not affect Find Weakness rolls.

Disallowed: Ranged Martial Arts.

Dubious: Any unique (invented) Martial Art maneuver.

Talents and Perks:

Disallowed: Followers, Vehicles and Bases.

Dubious: Find Weakness (cut active point maximum of all affected attacks by 1/3).

Powers:

Unless otherwise noted, all powers may be bought at a maximum of 60 Active Points.

Disallowed: Extra-Dimensional Movement, FTL Travel, HTH Attack (if bought with Advantages), Skills, Summon.

Dubious: Absorption, Aid (except Healing option), Clairsentience, Damage Reduction, Desolidification, Suppress, Transfer, Transform.

Power Advantages:

Disallowed: Autofire (if in combination with attacks that bypass normal defenses), Delayed Effect, Penetrating, Transdimensional, Variable Advantage.

Dubious: AVLD, Continuous, Invisible Power Effects, Time Delay, Usable Against Others, Usable By Others, Uncontrolled.

Power Limitations:

Disallowed: Gestures, Incantations, Independent, Variable Limitations.

Dubious: Activation/Burnout/Jammed (if used with the Charges limitation), Extra Time (if continuous once turned on), Linked, Only In Hero I.D. (must have a way of becoming unable to switch), Requires a Skill Roll.

Power Frameworks:

Special Powers (see pg 56 of Champions book) are now as follows: Aid, Characteristics (in Elemental Controls), Damage Reduction, Duplication, END Reserve, Extra Limbs, Flash Defense, HTH Attack, Instant Change, Lack of Weakness, Mental Defense, Multiform, Mind Link, Power Defense.

No Variable Power Pools (exception, must take -1/4 limitation that all powers must be pre-written, in which case it may be allowed.

Disadvantages:

Hunteds may be picked from the following list (possible point ranges are in parenthesis): VIPER (15-25), DEMON (15-25), Law Enforcement (5-20), Organized Crime (5-20), Other Organization (10-25, GM's choice), Single Superhero/Villain (10-20, GM's choice), Hero/Villain Group (15-25, GM's choice).

Dubious: Accidental Change, Physical Limitation (must be fully detailed), Rivalry.

Attack Levels:

Speed	Active Points	Max OCV

4 or less	70 (14d6 max)	8

5		60 (12d6 max)	9

6		50 (10d6 max)	10

7 (Max)		40 (8d6 max)	11

Notes: All attack powers (including STR, Move-Bys, and Martial Arts maneuvers) are subject to the die maximums listed above. Max OCV includes levels.

Defense Levels:

DCV	Average PD/ED

6 or less	30
7		27
8		24
9		21
10+ (Max 12)	18
Notes: Force Walls are subject to half the listed maximums. Activation Rolls on defenses may allow the character to be slighly over the listed numbers.