Experience and Treasure
ExperienceEach four-hour game session is worth 1000 experience points for each character. Dungeon Masters also receive
1000 experience points to apply to their character. TreasureTreasure is awarded normally for published adventures (such as Shadows of the Last War and Whisper of the Vampire's Blade). For home-brewed adventures, each DM will be asked to follow certain guidelines in awarding gold and magic items. The most important guideline is that no magic item given out in an adventure can be worth more than the amount listed in the Character Wealth By Level table (page 135 DMG) for the average level of the party. Thus, in an adventure for 2nd level characters, no single item can be worth more than 2700 gold pieces. Further details are given in the DM guidelines. UpkeepAfter each adventure, each character must pay for upkeep, representing living expenses incurred during the time
between adventures. The costs are listed below, along with any benefits or drawbacks. Note that the Self-Sufficient
and Meager upkeep levels (page 130 DMG) are not available in Sharn. A Favored in House check allows a character
to avoid upkeep costs in Sharn, at the following difficulty: Poor (automatic), Common (DC 10), Good (DC 15) or
Extravagant (DC 20) upkeep. Costs are slightly higher than those listed in the DMG due to the extra expense of
living in a major city. Characters who can't afford upkeep default to the poor lifestyle, and start the adventure
with one point of subdual damage per 5 gold they are short. This subdual damage cannot be healed until the character
pays the full cost of upkeep.
Purchasing Magic ItemsBetween sessions, characters will have the option to purchase magic items in Sharn. The maximum value of an item that can be purchased is equal to the amount listed in the Character Wealth By Level table (page 135 DMG). The character must pay the full market value of the item, and any item purchased is subject to approval by a majority vote of the group. Only items from Wizards of the Coast rulebooks are allowed at this time, and no item with a caster level of 13 or higher can be purchased - such items must be found during adventuring. Creating Magic ItemsBetween sessions, characters with the appropriate item creation feats can make magic items. The maximum value of an item that can be created is equal to the amount listed in the Character Wealth By Level table (page 135 DMG). The character pays the normal cost of creating the item (usually 1/2 market value in gold and 1/25th market value in XP). Adventure rewards may include special materials that substitute for XP expenditure when used in the making of certain items, and artificers may always use their craft reserve. Only items from Wizards of the Coast rulebooks are allowed at this time, and any item not in the Dungeon Master's Guide requires a majority vote of the group for approval. © 2004-2006 Casey McGirt
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