Sample Characters

[ 1st level ]  [ 6th level ]

Arvan d'Cannith

Male Human Artificer 6
Stats: Str 10, Dex 14, Con 12, Int 16, Wis 10, Cha 15, Armor Class 17 (+5 armor, +2 Dex), 34 Hit Points, AL LG.
Saves: Fort +3, Ref +4, Will +6.
Skills (ranks/bonus): Concentration 5/+7, Craft (armorsmithing) 7/+10, Craft (weaponsmithing) 7/+10, Disable Device 9/+12 (+14 with tools), Knowledge (Arcana) 5/+8, Open Lock 6/+8 (+10 with tools), Search 9/+12, Spellcraft 6/+11, Use Magic Device 9/+16.
Feats: Favored in House (House Cannith), Investigate, Magical Artisan, Skill Focus (Use Magic Device), Scribe Scroll, Brew Potion, Craft Wonderous Item, Craft Homunculus, Legendary Artisan, Craft Magic Arms and Armor, Craft Wand.
Craft Reserve: 30
Equipment: +1 mithral chain shirt, +1 flaming light mace, handy haversack, waterskin, one day's trail rations, bedroll, sack, flint and steel, masterwork thieves' tools, wand of cure light wounds, wand of magic missile (3rd level), 1000 gp worth of various scrolls.

Character Background:
Arvan d'Cannith is a valued member of the House. As a young artificer, he spent much of his time associating with the priests of Aureon, God of Law and Knowledge. Although he never took holy vows, he is a devout follower of Aureon and tithes a percentage of his earnings to the church. Currently, Arvan serves as an investigator for House Cannith in Sharn.

Halek Steelclaw

Male Halfling Barbarian 6
Stats: Str 15, Dex 16, Con 14, Int 12, Wis 12, Cha 8, Armor Class 21 (+7 armor, +3 Dex, +1 Size), 69 Hit Points, AL CG.
Saves: Fort +9, Ref +6, Will +4.
Skills (ranks/bonus): Climb 1/+2, Handle Animal 9/+8, Hide 1/+1, Jump 1/+2, Intimidate 6/+5, Listen 7/+10, Ride 9/+12, Survival 5/+6.
Feats: Mounted Combat, Ride-By Attack, Spirited Charge.
Equipment: +2 mithral chainmail, +1 Talenta sharrash, masterwork Talenta tangat, 4 Talenta boomerangs, dagger, 3 potions of cure moderate wounds , waterskin, sack, one day's trail rations, magebred glidewing dinosaur mount (swift breed, improved natural attack feat, +4 Str, +2 Dex, +2 Con), bit and bridle, exotic military saddle, saddlebags, bedroll.

Character Background:
Halek is a barbarian dinosaur rider from the Talenta plains. Halek loves to go fast - whether riding, on a lightning rail, or an airship. His pride and joy is Zephyr, his magebred dinosaur mount bred for speed. Halek currently travels wherever the mood strikes him, taking whatever jobs he can find to make ends meet.

Evaria

Female Half-Elf Bard 6
Stats: Str 10, Dex 14, Con 12, Int 14, Wis 10, Cha 17, Armor Class 17 (+5 armor, +2 Dex), 34 Hit Points, AL NG.
Saves: Fort +3, Ref +8, Will +6.
Skills (ranks/bonus): Appraise 1/+3, Bluff 5/+8, Concentration 3/+3, Craft (alchemy) 3/+5, Diplomacy 1/+8. Disguise 1/+4, Gather Information 9/+14 (+16 with urban tracking), Hide 4/+4, Knowledge (local) 5/+8, Move Silently 4/+4, Listen 5/+5, Perform (sing) 9/+12, Perform (wind instruments) 2/+5, Search 9/+12, Sense Motive 2/+2, Sleight of Hand 1/+5, Spot 5/+5, Tumble 1/+1, Use Magic Device 4/+7.
Feats: Haunting Melody, Song of the Heart, Urban Tracking.
Equipment: Darkleaf breastplate, +1 shortbow, quiver with 20 arrows, masterwork rapier, masterwork dagger, pipes of the sewers, rust bag of tricks, handy haversack, 1 ounce sovereign glue, 6 universal solvent , 2 acidic fire, 2 alchemist's frost, 2 noxious smokesticks, 4 tanglefoot bags, 3 thunderstones, spell component pouch, waterskin, one day's trail rations, bedroll, sack, flint and steel.

Character Background:
Evaria is the illegitimate half-elven daughter of a master inquisitive from House Tharashk. Never recognized by her human father, Evaria has worked tirelessly to prove herself to him. She now works as an independent bounty hunter, competing with House Tharashk for business. Evaria relies on alchemical gadgets and magic items to catch her prey.

Sorkhad

Male Kalashtar Cleric of the Path of Light 6
Stats: Str 14, Dex 12, Con 12, Int 12, Wis 17, Cha 10, Armor Class 22 (+9 armor, +2 shield, +1 Dex), 44 Hit Points, AL LN.
Saves: Fort +7, Ref +2, Will +9.
Skills (ranks/bonus): Concentration 9/+10, Diplomacy 5/+7, Heal 2/+5, Knowledge (arcana) 1/+2, Knowledge (psionics) 1/+2, Knowledge (religion) 5/+6, Spellcraft 3/+4.
Feats: Psionic Meditation*, Psionic Weapon*, Up The Walls*.
Power Points: 6
Domains: Meditation, Protection.
Equipment: +1 full plate, heavy wooden shield, +1 psychokinetic* morningstar, masterwork light crossbow, quiver with 20 bolts, ring of feather falling, wand of cure light wounds , backpack, waterskin, one day's trail rations, bedroll, flint and steel.
* Expanded Psionics Handbook

Character Background:
Sorkhad is a devout priest of the Path of Light. He has traveled to Sharn to seek allies against the Dreaming Dark. Sorkhad has studied the mental powers of his people, mastering the techniques of empowering his weapon and propelling himself along vertical surfaces.

Lianna

Female Elf Druid 6
Stats: Str 12, Dex 16, Con 10, Int 12, Wis 17, Cha 12, Armor Class 20 (+7 armor, +3 Dex), 38 Hit Points, AL NG.
Saves: Fort +2, Ref +3, Will +5.
Skills (ranks/bonus): Concentration 6/+6, Handle Animal 5/+6, Heal 2/+5, Knowledge (nature) 5/+8, Listen 9/+12, Spot 9/+12, Survival 9/+14.
Feats: Aerenal Beastmaster*, Natural Spell, Right of Council.
Animal Companion: Baboon
Equipment: +1 darkleaf banded mail, +1 shocking shortbow, quiver with 20 arrows, masterwork longsword, dagger, sack, waterskin, one day's trail rations, winter blanket, flint and steel.
* Races of Eberron feat

Character Background:
Lianna is from Aerenal, sent to Khorvaire by her great-great-grandfather, a undying councilor that dwells in the City of the Dead. She has made her way to Sharn to meet a relative that will instruct her in the task she is to undertake. Lianna prefers to avoid melee combat if possible, and relies on her shortbow and spells. Her trained baboon interposes itself when danger threatens.

Frek d'Tharashk

Male Half-Orc Fighter 6
Stats: Str 21 (23), Dex 10, Con 14, Int 12, Wis 8, Cha 6, Armor Class 19 (+9 armor), 12 Hit Points, AL N.
Saves: Fort +8, Ref +2, Will +1.
Skills (ranks/bonus): Climb 9/+11, Craft (weaponsmithing) 5/+6, Intimidate 9/+7, Jump 2/+9, Ride 1/+1, Swim 1/-1.
Feats: Action Surge, Cleave, Great Cleave, Heroic Spirit, Power Attack, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Equipment: +1 full plate, masterwork greatsword, dagger, javelin of lightning , 4 javelins, gauntlets of ogre power, boots of striding and springing , backpack, 2 days' trail rations, waterskin, flint and steel, winter blanket.

Character Background:
Frek is a low-ranking member of House Tharashk. He works as muscle for the House to pay the bills. Unknown to Frek, his grandfather bore a Siberys dragonmark. The local head of the House is keeping an eye on the half-orc, waiting to see if a dragonmark emerges.

Although Frek acts like a stereotypical thug, he is actually quite intelligent. His strength is unmatched by anyone else in his house - there are rumors that one of his ancestors was an ogre.

Hammerfist

Personality Warforged Monk 6
Stats: Str 14, Dex 14, Con 16, Int 10, Wis 15, Cha 6, Armor Class 18 (+3 armor, +2 Dex, +3 class), 51 Hit Points, AL LN.
Saves: Fort +9, Ref +8 Will +8.
Skills (ranks/bonus): Climb 3/+5, Craft (blacksmithing) 9/+9, Move Silently 7/+9, Hide 7/+9, Jump 5/+12, Tumble 5/+9.
Feats: Combat Reflexes, Deflect Arrows, Dodge, Improved Damage Reduction (DR 1/adamantine), Improved Trip, Stunning Fist.
Equipment: +1 armor plating, +2 battlefist, ring of jumping, oil of repair moderate damage (2 vials), sling, 10 sling bullets, sack, flint and steel, sunrod, blacksmith tools.

Character Background:
Hammerfist was one of the last warforged created during the Last War. Designed as a self-sufficient scout and fighter, Hammerfist only participated in a few battles. It currently works as a blacksmith's apprentice in Sharn, trying to learn peaceful skills now that the war is over.

Min

Female Changeling Paladin of Dol Arrah 6
Stats: Str 14, Dex 12, Con 12, Int 14, Wis 12, Cha 15, Armor Class 19 (+6 armor, +2 shield, +1 Dex), 53 Hit Points, AL LG
Saves: Fort +3, Ref +2, Will +2.
Skills (ranks/bonus): Bluff 4/+8, Disguise 4/+16, Gather Information 4/+6, Heal 1/+2, Intimidate 4/+8, Knowledge (religion) 5/+6, Ride 4/+5, Sense Motive 9/+12, Sleight of Hand 1/+2.
Feats: Able Learner*, Combat Expertise, Racial Emulation.
Equipment: +1 glamered darkleaf breastplate, ring of force shield, masterwork longsword, dagger, 2 javelins, backpack, 1 day's trail rations, waterskin, flint and steel, winter blanket, 109 gp.
* Races of Destiny feat

Character Background:
The youngest daughter in a family of rogues, Min found her life constantly disrupted as her parents moved from town to town to avoid the law. At age 15, she ran away from her family and took shelter in a temple of Dol Arrah. Over time, she realized that she had a greater calling, and took up martial training as a defender of the faith. Unlike most changelings, Min prefers to remain in her true form (unless undertaking a covert mission for the church).

Norlan

Male Shifter Ranger 3/Fighter 2/Order of the Bow* 1
Stats: Str 14, Dex 18, Con 14, Int 10, Wis 14, Cha 6, Armor Class 20 (+4 armor, +1 shield, +1 deflection, +4 Dex), 50 Hit Points, AL CG.
Saves: Fort +8, Ref +9, Will +5.
Skills (ranks/bonus): Climb 3/+10, Craft (bowmaking) 5/+5, Hide 4/+8, Jump 1/+3, Knowledge (geography) 1/+1, Knowledge (nature) 1/+1, Knowledge (religion) 2/+2, Listen 4/+6, Move Silently 4/+8, Spot 9/+11, Survival 5/+7, Swim 1/+8.
Feats: Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow), Dodge, Mobility.
Shifter Trait: Longstride
Special: Shifter Ranger racial substitution level at level 1**
* Complete Warrior material
** Races of Eberron material
Equipment: +1 longbow, +1 ring of protection, gloves of swimming and climbing, efficient quiver (20 normal arrows, 20 silver arrows, 20 cold iron arrows), mithral chain shirt, masterwork buckler, masterwork shortsword, dagger, backpack, waterskin, 3 days' trail rations, winter blanket, flint and steel.

Character Background:
Norlan was raised in Greenheart, among the Wardens of the Wood. His mother was a Greensinger, and he has friendly relations with both druidic sects. Norlan has used a bow since he was old enough to shoot, and takes great pride in his skill. He chose to leave the Eldeen Reaches to explore the world, and plans to visit the city of Sharn and its legendary towers. Norlan prefers to use his bow in combat, though he carries a shortsword as a backup weapon.

Katamil "Shadowedge" Turkle

Female Gnome Rogue 6
Stats: Str 10, Dex 17, Con 12, Int 14, Wis 12, Cha 12, Armor Class 18 (+4 armor, +3 Dex, +1 size), 33 Hit Points, AL NG.
Saves: Fort +4, Ref +10, Will +4.
Skills (ranks/bonus): Balance 8/+11, Bluff 9/+10, Climb 8/+8, Disable Device 4/+6, Disguise 5/+6 (+8 when acting in character), Gather Information 5/+6, Hide 4/+11, Jump 8/+10, Listen 8/+11, Move Silently 4/+7, Open Lock 2/+5, Search 8/+10, Sense Motive 2/+3, Sleight of Hand 5/+10, Spot 2/+3, Tumble 8/+13.
Feats: Combat Expertise, Improved Feint, Weapon Finesse.
Equipment: Mithral chain shirt, luck blade (no wishes left), 4 daggers, backpack, masterwork thieves' tools, waterskin, flint and steel.
* Complete Adventurer material

Character Background:
Katamil was born to merchant parents in Zilargo. She was a wild youth, and learned many unsavory skills that she later put to use as a member of the Trust. After a disagreement with her immediate superior, Katamil left Zilargo and journeyed to Sharn. After arriving in the city she adopted a cover identity as Shadowedge, a skilled thief. She sends back periodic reports to Zilargo, notifying her superior if she hears anything of interest.  Of late, Shadowedge has been training in second-story work with a human rogue.

Deya

Female Human Sorcerer 6
Stats: Str 8, Dex 14, Con 12, Int 12, Wis 8, Cha 19 (21), Armor Class 14 (+2 armor, +2 Dex), 25 Hit Points, AL CG.
Saves: Fort +1, Ref +2, Will +1.
Skills (ranks/bonus): Bluff 5/+9 (+10), Concentration 4/+5, Gather Information 8/+9 (+10), Knowledge (arcana) 9/+10, Spellcraft 9/+10.
Feats: Draconic Heritage (Brass)*, Draconic Breath (cone of fire)*, Draconic Resistance (fire resistance 9)*, Spell Focus (evocation).
Spells Known: detect magic, ghost sound, prestidigitation, read magic, charm person, magic missile, shield, sleep, mirror image, scorching ray, fireball.
Equipment: +2 bracers of armor, +2 cloak of charisma, eternal wand of web, wand of ray of enfeeblement , light crossbow, quiver with 10 bolts, dagger, sack, bedroll, 1 day's trail rations, waterskin.
* Complete Arcane material

Character Background:
A tribeswoman of the Seren barbarians in Argonessen, Deya was always considered a gossip and rumormonger. This all changed after a dare from one of the other members of her tribe, to run into an abandoned dragon lair and come back out. Deya disappeared into the lair...and found it was not as abandoned as the tribe had thought. She emerged a year later, her hair turned the color of brass. She did not speak of what happened in the dragon's lair, but it was obvious that she was heir to the power of the dragons. The tribe offered her the position of shaman, but she declined. Now, she travels throughout civilized lands, for reasons known only to herself.

Gertik d'Kundarak

Male Dwarf Wizard 6
Stats: Str 14, Dex 12, Con 16, Int 17 (19), Wis 10, Cha 8, Armor Class 13 (+1 Dex, +2 deflection), 37 Hit Points, AL LN.
Saves: Fort +6, Ref +4, Will +6.
Skills (ranks/bonus): Concentration 9/+12, Craft (locksmithing) 5/+11, Decipher Script 9/+13, Knowledge (arcana) 5/+9, Knowledge (nature) 2/+6, Search 2/+8, Spellcraft 9/+13.
Feats: Least Dragonmark (Mark of Warding, alarm 1/day), Spell Focus (abjuration), Greater Spell Focus (abjuration), Scribe Scroll, Spell Mastery (magic missile, invisibility, fireball ).
Spellbook: All cantrips, plus alarm, color spray, feather fall, mage armor, magic missile, protection from evil, shield, tenser's floating disk, glitterdust, invisibility, protection from arrows, resist energy, dispel magic, fireball, protection from energy, slow.
Equipment: Club, masterwork heavy crossbow, quiver with 10 bolts, dagger, +2 ring of protection, +2 headband of intellect, +1 cloak of resistance, handy haversack, scroll of invisibility (caster level 3), scroll of dispel magic (caster level 6), spellbook, bedroll, 2 days' trail rations, waterskin, flint and steel, winter blanket.

Character Background:
Gertik is a dragonmarked member of House Kundarak. He acts as a courier and locksmith for the House, but spends most of his free time studying magic. Gertik is currently frustrated by the inability to advance in status among members of his House, and is looking for a way to prove himself.

Tavakri

Female Kalashtar Soulknife 6
Stats: Str 14, Dex 14, Con 12, Int 14, Wis 14, Cha 10, Armor Class 18 (+5 armor, +2 Dex, +1 deflection), 53 Hit Points, AL LG.
Saves: Fort +3, Ref +7, Will +7.
Skills (ranks/bonus): Concentration 8/+19, Disguise 6/+6, Hide 5/+7, Listen 5/+7, Knowledge (psionics) 1/+3, Knowledge (the planes) 1/+3, Move Silently 5/+7, Perform (dance) 8/+8, Spot 9/+11, Tumble 5/+7.
Feats: Psionic Meditation, Psionic Weapon, Soulblade Warrior.
Equipment: +1 glamered mithral chain shirt, third eye of concentrate, +1 ring of protection , backpack, waterskin, 3 days' trail rations, disguise kit, winter blanket, flint and steel.
Power Points: 6
Special: Kalashtar Soulknife racial substitution level at levels 1, 3, and 6*
* Races of Eberron material

Character Background:
Tavakri is a Shadow Watcher - an agent of the kalashtar sent to Sharn to find and destroy servants of the Dreaming Dark. She has taken employment as a dancer in a seedy bar on the lower levels, using her position to overhear illicit deals. When she finds an Inspired, she stalks the streets of Sharn in disguise, hunting them down and killing them.

© 2004-2006 Casey McGirt



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