Endereth

Male Ardakene Holy Champion of Belisarda 14, AL NG
Stats:
Str 12, Dex 14, Con 12, Int 12, Wis 14 (18), Cha 19 (21), Armor Class 27 (+10 armor, +3 shield, +2 Dex, +2 deflection), 110 Hit Points.
Saves: Fort +16, Ref +12, Will +12 (+14 versus mind-affecting).
Attacks: BAB +14, Grapple +15, Melee +17/+12/+7 (1d8+3, 20/x2 crit, +1 holy GMW fervidite saber) or ranged +18/+13/+8 (1d8+1, 20/x3 crit, GMW composite longbow)
Skills (ranks/bonus): Concentration 6/+7, Diplomacy 5/+15, Handle Animal 1/+9, Heal 1/+7, Knowledge (Elorii) 2/+3, Knowledge (Nature) 1/+2, Knowledge (Religion) 5/+6, Ride 7/+9 (+14 with bridle of horsemanship ), Sense Motive 5/+9, Spellcraft 1/+2, Spot 0/+9, Survival 1/+7, Use Magic Device 17/+25.
Languages: Eloran, Low Coryani, Ssethric.
Feats: Elorii Bloodline (cure 1d8+14 HP by touch, 1/day), Improved Elorii Bloodline (status 1/day), Heightened Elorii Bloodline (mass cure light wounds 1/day), Awakened Elorii Bloodline (always sees/seen by undead, can cast death ward as immediate action 5/day), Memories of the Past, Knowledge of the Past, Visions of the Past (similar to bardic knowledge, roll 1d20+19).
Move: 30' (x3 run).
Space/Reach: 5 feet/5 feet
Racial Abilities: Immunities (natural aging, sleep, nonmagical disease), low-light vision, sword and bow proficiencies, +2 versus mind-affecting, speak with animals (caster level 10, 1/day).
Class Abilities: Aura of faith, detect evil at will, smite evil 3/day (+5 to hit, +14 damage), lay on hands (70 HP/day), divine health, know thy friends, truth be told (discern lies at will, DC 19 Will, no save for Val), channelling 8/day, turn undead (11th level, +10 to roll), Diehard feat when defending elorii, shield other (requires channeling, no focus needed), special mount (war elk, 1/day for up to 28 hours), one is many (spend channelling attempts and roll damage to share personal or targeted spells with creatures up to HD rolled, 5 targets maximum).
Special Abilities:   Resolute Will (+2 to Will saves), Tattoo of Warding (protection from evil, 1 use left), Medricas' Blessing (bless weapon 1/day, 9 uses left).
Spells:  3 1st level, 2 2nd level, 2 3rd level, 1 4th level (usually cure light wounds, divine favor, lesser restoration,  bull's strength, resist energy, clairaudience/clairvoyance, heal mount, freedom of movement).  Caster level 7th.
Standard Equipment: "Skin of Marok" (+3 greater masterwork adamantine chain and plate, gives DR 3/-), "Shield of Beroe" (+2 buckler), "Clarion" (+1 holy greater masterwork fervidite saber), staff of fire (26 charges), "Osalian's Breath" (greater masterwork mighty darkwood composite longbow, +1 Strength bonus), quiver with 20 normal arrows, 10 claw head arrows, 3 greater combustable spheres, 4 greater acid spheres, 3 lesser fear spheres, 4 flare arrows, 2 smoke arrows, silvered dagger, +2 cloak of charisma, Ring of the Sky Knights  (+2 ring of protection and feather falling), val'Borda signet ring (+1 ring of resistance), circlet of persuasion, boots of striding and springing, eyes of the eagle, handy haversack , horn of fog+4 periapt of wisdom , wand of fly (CL 10, 42 charges), wand of enfeeblement (CL 6, 15 charges), wand of cure light wounds (33 charges), several potions and scrolls.
Haversack Items: To be added.

Tactics: Endereth prefers to fight mounted if at all possible, starting the battle by charging one foe in combination with smite evil .  Otherwise, he will attack at range (either with his bow or the staff of fire ) until his enemies are upon him, then switch to his saber.  If he is entering a tough battle, his first action will be to cast divine favor (+2 to hit and damage) in conjunction with One Is Many to affect the entire group.  He only uses shield other on non-Val, and never more than one person at a time.  Note that he has DR 3/- from his armor, and gains the Diehard feat whenever shield other is active upon another Elorii.

Player Reward Cards:  "Stupidity Leads to Character Creation" (reroll natural 1 on save), "Can't Crit This" (negate crit threat), "I'm Not Dead Yet" (death threshold is raised by Con, to -22)


Triumph
Eloran War Elk, Large Magical Beast (advances as an Animal)
Hit Dice: 12d8+36 (105 hit points), Init +2, Speed 100 ft.
Armor Class: 26 (-1 size, +12 natural, +2 Dex, +3 armor)
BAB/Grapple: +8/+17
Attack: Gore +13 melee (1d8+5), and 2 hooves +10 melee (1d4+2) 
Space/Reach: 10 ft./5 ft.
Special Attacks: Smite evil 1/day (+12 damage).
Special Qualities: Low-light vision, darkvision 60', scent, DR 10/magic, elemental resistance 10 (acid, cold, electricity), SR 11, empathic link, improved evasion, share spells, share saving throws, improved speed.
Saves: Fort +13, Ref +11, Will +6
Stats: Str 21, Dex 14, Con 16, Int 8, Wis 13, Cha 8
Skills: Jump +5 (+33 with running jump), Listen +12, Spot +6.
Feats: Endurance, Run, Improved Natural Attack (gore), Multiattack, Weapon Focus (Gore).
Equipment: Studded leather barding (+3 AC), military saddle, Horseshoes of the Vanomir (acts as horseshoes of the zephyr, +30' enhancement bonus to movement, wild ride 2/day), bridle of horsemanship, cloak of resistance +1 (used as saddle blanket), saddlebags.

© 2003-2006 Casey McGirt



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