Endereth
Male Ardakene Holy
Champion of Belisarda 14, AL NG
Stats: Str
12, Dex
14, Con 12, Int 12, Wis 14 (18), Cha 19 (21), Armor Class 27 (+10 armor, +3 shield, +2 Dex, +2 deflection), 110 Hit
Points.
Saves: Fort +16, Ref +12,
Will +12 (+14 versus mind-affecting).
Attacks: BAB
+14, Grapple +15,
Melee +17/+12/+7 (1d8+3, 20/x2 crit, +1 holy GMW fervidite saber) or ranged +18/+13/+8 (1d8+1, 20/x3 crit, GMW composite
longbow)
Skills (ranks/bonus): Concentration 6/+7, Diplomacy 5/+15, Handle Animal
1/+9, Heal 1/+7, Knowledge (Elorii) 2/+3, Knowledge (Nature) 1/+2,
Knowledge (Religion) 5/+6, Ride 7/+9 (+14 with bridle of
horsemanship
), Sense Motive 5/+9, Spellcraft 1/+2, Spot 0/+9, Survival 1/+7, Use Magic Device 17/+25.
Languages: Eloran, Low
Coryani, Ssethric.
Feats: Elorii Bloodline (cure 1d8+14 HP by touch, 1/day),
Improved Elorii Bloodline (status 1/day), Heightened Elorii
Bloodline (mass cure light wounds 1/day), Awakened Elorii
Bloodline (always sees/seen by undead, can cast death ward as immediate
action 5/day), Memories of the Past, Knowledge of the Past, Visions of the
Past (similar to
bardic knowledge, roll
1d20+19).
Move: 30' (x3 run).
Space/Reach: 5 feet/5 feet Racial
Abilities: Immunities (natural aging, sleep, nonmagical
disease), low-light vision, sword and bow proficiencies, +2 versus mind-affecting, speak
with animals (caster level 10, 1/day).
Class Abilities: Aura of
faith, detect evil at will, smite evil 3/day
(+5 to hit, +14 damage), lay on hands (70 HP/day), divine health, know thy
friends, truth be told (discern lies at will, DC 19 Will, no save for Val), channelling 8/day, turn undead
(11th level, +10 to roll), Diehard feat when defending elorii, shield
other (requires channeling, no focus
needed), special mount
(war elk, 1/day for up to 28 hours), one is many (spend channelling
attempts and roll damage
to share personal or targeted
spells with creatures up to HD rolled, 5 targets maximum). Special
Abilities: Resolute
Will (+2 to Will saves), Tattoo of Warding (protection from evil,
1 use left), Medricas' Blessing (bless weapon 1/day, 9 uses
left).
Spells: 3 1st
level, 2 2nd level, 2 3rd level, 1 4th level (usually cure
light wounds,
divine favor, lesser restoration,
bull's strength, resist energy,
clairaudience/clairvoyance, heal mount,
freedom of movement). Caster level 7th.
Standard Equipment: "Skin of Marok"
(+3 greater masterwork adamantine chain and plate, gives DR 3/-), "Shield of Beroe"
(+2 buckler), "Clarion" (+1 holy greater masterwork fervidite
saber), staff of fire (26 charges), "Osalian's
Breath" (greater masterwork mighty darkwood composite longbow, +1 Strength bonus),
quiver with 20 normal arrows, 10 claw head arrows, 3 greater combustable spheres, 4 greater acid spheres, 3 lesser fear spheres, 4
flare arrows, 2 smoke arrows, silvered dagger, +2 cloak
of charisma, Ring of the
Sky Knights (+2 ring of protection and feather falling), val'Borda signet ring (+1 ring of resistance), circlet of persuasion, boots of striding
and springing,
eyes of the eagle, handy haversack
, horn of
fog, +4 periapt of wisdom
, wand of fly (CL 10, 42 charges),
wand of enfeeblement (CL 6, 15 charges), wand of cure light wounds (33 charges), several potions and scrolls. Haversack
Items: To be
added.
Tactics: Endereth prefers to fight
mounted if at all possible, starting the battle by charging one foe in
combination with smite evil .
Otherwise, he will attack at range (either with his bow or the
staff of fire
) until
his enemies are upon him, then switch to his saber. If he is
entering a tough battle, his first action will be to cast divine
favor (+2 to hit and damage) in conjunction with One Is Many to
affect the entire group. He only uses shield other on non-Val, and never more than one person at a
time. Note that he has DR 3/- from his armor, and gains the Diehard
feat whenever shield other is active upon another
Elorii.
Player Reward Cards: "Stupidity
Leads to Character Creation" (reroll natural 1 on save), "Can't Crit This"
(negate crit threat), "I'm Not Dead Yet" (death threshold is
raised by Con, to
-22)
Triumph Eloran War Elk, Large
Magical Beast (advances as an Animal) Hit
Dice: 12d8+36 (105 hit points), Init +2, Speed 100
ft. Armor Class: 26 (-1 size, +12 natural, +2 Dex, +3
armor) BAB/Grapple:
+8/+17 Attack: Gore
+13 melee (1d8+5), and 2 hooves +10
melee (1d4+2) Space/Reach: 10
ft./5 ft. Special Attacks: Smite evil 1/day (+12
damage). Special Qualities: Low-light vision,
darkvision 60', scent, DR 10/magic, elemental resistance 10 (acid, cold,
electricity), SR 11, empathic link, improved evasion, share spells, share
saving throws, improved speed. Saves: Fort +13, Ref
+11, Will +6 Stats:
Str 21, Dex 14, Con 16,
Int 8, Wis 13, Cha 8 Skills: Jump
+5 (+33 with running jump), Listen +12,
Spot +6. Feats: Endurance,
Run, Improved Natural Attack (gore), Multiattack,
Weapon Focus (Gore). Equipment:
Studded leather barding (+3 AC), military saddle, Horseshoes of the
Vanomir (acts as horseshoes of the zephyr, +30' enhancement bonus
to movement, wild ride
2/day), bridle of horsemanship, cloak of
resistance +1 (used as saddle blanket), saddlebags.
© 2003-2006 Casey McGirt
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