Amber Partial Powers List: Pattern Imprint: Novice Pattern Imprint (Chaos PSY and END, with help) 15 Imprint: Includes Blood of Amber 5 Shadowwalking 5 Manipulate Probability Pattern Imprint (Amber PSY and END) 25 All Novice Pattern Abilities 0 Shadowwalking (can now Lead Others Through Shadow) 5 Hellriding/Royal Way 5 Hellriding to Items/Creatures of Power 5 Shadow Resources 5 Travel to extremely fast or slow Shadows (greater than 5x/0.2x) 5 Pattern Defense 0 Blood Curse (paid for when used, must have all other abilities) Advanced Pattern Imprint (Ranked PSY, Walk the Primal Pattern) 50 All Pattern Imprint Abilities 5 Pattern Lens 5 Manipulate Probability without moving 5 Edit/Mold/Erase Shadow 5 Spell Rack 5 Transport (using the Pattern Lens) Exalted Pattern Imprint (Learn from Dworkin or with the JoJ) 65 All Pattern Imprint Abilities, plus at least 15 points of Adv. Pattern 5 Able to quickly bring the Pattern to mind (a matter of seconds) 5 Double speed shadow manipulation and travel 5 Disguise Pattern Traces 5 Manipulate Shadow through Pattern Lens 5 Support multiple Shadow Lenses (Ranked END required) Broken Pattern: Broken Pattern Initiate 0 Imprint* 5 Shadowwalking (may find extremely fast/slow Shadows) 5 Hellriding (may find Items/Creatures of Power * Because of the flaw in the Pattern, the abilities of a Broken Pattern Initiate are imperfect and somewhat risky to use. Thus, there is no charge for the Imprint, and many of the powers are cheaper than those gained by a Pattern Initiate. Broken Pattern Adept (Chaos PSY) 10 All Broken Pattern Initiate abilities 5 Broken Pattern Lens/Broken Pattern Defense (only versus magic) 5 Broken Pattern Tendrils 5 Spell Rack (named and numbered, decay is hours to days) Logrus Mastery: Logrus Initiate (Minor Shapeshift, Chaos PSY and END) 15 Imprint: Includes Blood of Chaos 5 Logrus Tentacles 5 Shadow Travel Logrus Master (Shapeshift) 25 All Logrus Initiate abilities 0 Logrus Tendrils (gained as Logrus Initiate)* 5 Logrus Summoning 5 Logrus Lens 5 Logrus Defense 5 Spell Rack (named and numbered, decays in days to weeks) * The Logrus Tentacles can be used in conjunction with Shape Shift Wounds in order to accellerate the healing of others. With Advanced Shape Shift, the Logrus Master can even attempt quick regrowth of lost body parts. Advanced Logrus Master (Amber PSY) 45 All Logrus Master abilities 5 Conjure and Bind Creatures of Chaos 5 Logrus Tendril Servants 5 Manipulate Shadow 5 Realms of Shadow/Create Shadow Veils 5 Conjure Primal Chaos (must have all other abilities) Exalted Logrus Master (Learn from Suhuy, or Petition the Serpent) 70 All Advanced Logrus Master abilities 5 Able to quickly bring the Logrus to mind (a matter of seconds) 5 Create Black Threads 5 Fine control of Primal Chaos 5 Logrus Scry with Sighted Tentacles 5 Pit Diving/Abyss Exploration Fixed Logrus: Fixed Logrus Initiate 0 Imprint* 5 Fixed Logrus Tentacles 5 Shadow Travel * Because of the unreliability of the Fixed Logrus, the abilities of the Initiate are imperfect and somewhat risky to use. Thus, there is no charge for the Imprint, and many of the powers are cheaper than those gained by a Logrus Master. Fixed Logrus Adept (Chaos PSY) 10 All Fixed Logrus Initiate abilities 5 Fixed Logrus Lens/Fixed Logrus Defense (only versus magic) 5 Fixed Logrus Tendril Summoning 5 Spell Rack (named and numbered, decay is hours to days) Trump Artistry (for reliable Trumps, must have Imprint of a power): Trump Sketch Artist (Chaos PSY) 10 Make Trump Sketch (only works within one Shadow) 5 Mental, Verbal, and Visual Contact crosses Shadow 5 Transport crosses Shadow Trump Artist (Amber PSY) 15 All Trump Sketch Artist abilities 5 Create Trump/Sense and Identify Trump Items 5 Trump Caller Identification Advanced Trump Artist (Ranked PSY) 25 All Trump Artist Abilities 5 Trump Gate 5 Trump Memory (People only) 5 Trump Spying/Trump Jamming Exalted Trump Artist (Learn from Dworkin or other Exalted Artist) 40 All Advanced Trump Artist abilities 5 Disguised Trump/Trump Traps 5 Enhanced Trump Capability (faster contact, better spying, etc.) 5 Trump Memory (People and Places) 5 Force Trump Contact (can open contact with PSY superiority) 5 Special Trump "Tricks" (includes all listed below, plus the ability to invent new ones - within reason - at no cost) Special Trump "Tricks" 0 Trump Artistry is not needed to learn these abilities 5 Blackout Trump (no visual image when using) 5 Sense and Identify Trump Items (free if Trump Artist) 5 Trump Caller Identification (free if Trump Artist) 5 Trump Spying (free if Advanced Trump Artist)* 5 Enhanced Trump Spying (can listen to both sides, even with one card, and is harder to detect)* 5 Trump Probe (can overhear surface thoughts while spying)* 5 Deep Trump Probe (can attempt to read non-surface thoughts)** 5 Trump Defense (free if Trump Artist) * Advanced Trump "Trick" ** Exalted Trump "Trick" Shape Shifting: Minor Shape Shift (Chaos END) 10 Shape Natural Forms* 5 Automatic Shape Shift 5 Shape Shift Wounds * Demon forms and the like can have up to 3 points of Item Qualities Shape Shift 20 All Minor Shape Shift abilities 5 Shape Body Parts 0 Primal Form (not a conscious power) 5 Shape Shift Animal Forms 0 Avatar Form (not generally used, and very exhausting) 5 Shape Facial Features Advanced Shape Shift (Chaos PSY) 35 All Shape Shift abilities 5 Shape Shift Features, can absorb and eject mass 5 Shift Anatomy and Structure 5 Shift to Animal Abilites/Creatures of Power* 5 Shape Shift Blood/Shape Shift Others** 5 Shape Shift Aura 5 Shape Shift Persona (must have Shift Anatomy and Structure) * May have up to 4 pts of Item/Creature abilities (8 if Creature of Power), subject to GM approval. ** Shape Shift Others requires Shape Shift Aura as a prerequisite, and requires some way for the subject to be altered - the subject must be of the blood of Chaos (or Amber), or the Shifter must have a Power capable of altering Shadow, such as Pattern or Logrus. Exalted Shape Shift (Amber PSY and END) 5 Assume Inorganic and Elemental Forms (in addition to Avatar Form) 5 Assume Plant Forms 5 Combine Shape Shift Blood and Shape Shift Others regardless of subject 5 Shift Other Auras 10 Enhanced Shifting to Creatures of Power* * The shifter may now place any powers of 4 pts or less into his form, subject to GM approval. Ygg Devotion: Ygg's Interest 5 Imprint 0 Limited Shadowwalking (to Ygg only) 2+ Shadow Path item (branch of Ygg) Ygg's Favor (Chaos PSY) 5 Imprint and Limited Shadowwalking from Ygg's Interest 5 Enhanced Imprint (gives Blood of Reality) 5 Shadowwalking (can Lead Others through Shadow) 5 Travel to extremely fast/slow Shadows 5 Ygg's Sight (as per lens, but no manifestation or remote use) Ygg's Blessing (Amber PSY) 25 All Ygg's Favor Powers 5 Branches of Ygg (limited tendrils, within own Shadow only) 5 Use Ygg's Sight through Branches 0 Shadowwalking (gained with Favor) 5 Quick/Safe Travel (equal to Hellride/Royal Way) 5 Find Items/Creatures of Power 5 Ygg's Protection (Defense) Ygg's Favorite (Ranked PSY, Amber END) 50 All Ygg's Blessing Powers 0 Branches of Ygg 5 Enhanced Branches (fast as Logrus Tendrils) 5 Use Branches through Shadow (includes Summoning) 5 Stabilize Shadow (counters Shadow Edit/Mold) 5 Shadow Guardian (extends senses/Ygg's Protection over an area) 5 'Taking Root' (protects from harm, but is immobile) Power Words: 10 Gain Power Word capability, and first five words 1 Each additional Power Word 2 Each Advanced Power Word (must have 10 base words) 4 Each Exalted Power Word (must have 5 advanced words) Sorcery: Minor Sorcery 5 Spellcasting capability in one Shadow Standard Sorcery 5 All Minor Spellcasting abilities 5 May rack spells, assuming access to something that will hold them 5 May use spellcasting in any Shadow where Sorcery works Advanced Sorcery (Chaos PSY) 15 All Sorcery abilities 5 Time to prepare spells reduced to 1/2 normal 10 Power Source Enhancement: May make spells based upon other power sources than those found in Shadow, such as Trump, Logrus, and so on. This makes the Magic of Shadow lynchpin unnecessary Exalted Sorcery (Amber PSY) 30 All Advanced Sorcery abilities 5 Rack one permanent spell in an item or own memory 5 Rack one spell in another being 5 Time to prepare spells reduced to 1/5 normal 5 Only one lynchpin needed to define all spell parameters Conjuration: Minor Conjuration 5 Identify Conjured Item 5 Conjure Item (Limited to 1 point Powers/Qualities, no conferral) Conjuration 10 All Minor Conjuration abilities 5 Conjure limited to 2 point Powers/Qualities, may confer Qualities) 5 Conjure limited to 4 point Powers/Qualities, may confer Powers and Qualities Advanced Conjuration 20 All Conjuration abilities 5 Double normal Conjuration speed 5 High Compelling (as per Shadow Knight)* 5 Conjure limited to 8 point Powers/Qualities, may confer 4 point Powers/Qualities 10 Power Source Enhancement: May place one of the major powers, such as Pattern or Logrus, into the item. Requires that the user have the power to be placed in the item. 5 May create Constructs (assuming the ability to find/create appropiate Shadows) * Must have some way to place the compelling, such as placing it within an item the victim much touch, using a Spell of Compelling Exalted Conjuration 25 All Conjuration abilities, plus the ability to conjure 8 point Powers and Qualities 5 Conjure may confer 8 point Powers and Qualities 5 Conjure may make 16 point Powers and Qualities 10 May make advanced Constructs, such as a limited Spikard* * This requires Advanced Pattern or Logrus, in addition to the ability to create Constructs, and the power(s) used to make the Construct will determine its capabilities.