New Spells for HârnMaster


Loris' Glowing Globe (Lyhavi II)
        Creates a globe of light which is under the caster's control,
and which may be maintained up to ML feet away.  The caster must
maintain minor concentration for the entire duration of the spell, or
it will fade away.  The glow illuminates up to a (SI x 5) foot radius,
and moves at a maximum rate of 1 foot/second.  The Globe fades if the
caster loses sight of the illumination provided by the Globe (not
necessarily the Globe itself, otherwise it would fade when it drifts
over the caster's head - see ML 41+).

Bonus Effects:
ML 41+  The globe remains if the caster's concentration lapses.  By
        default, it drifts to a position directly above the caster's head.
ML 81+  The caster may direct the globe's movement in advance, without
        having to continue concentrating as it moves.  The globe no longer
        drifts, except to remain within ML feet.

Fatigue:        (15-SI) x 2
Time:           (15-SI) x 10 seconds
Range:          ML feet
Duration:       SI x 2 minutes/SI x 5 minutes

Cloak of Cucyne (Odvishe II)
	An enchantment to protect an object entity from cold.  The basic
spell may only be laid on the caster.  The enchantment reduces the effect
of all Frost impact by half SI (MS) or SI (CS).  It also allows the
receipient to be more comfortable in a cold enviroment, treating the 
temperature as up to 5/10 times SI degrees warmer (but not to adjust the
effective temperature above 70 degrees).  Thus, an Odvishi with a ML of 70
could feel comfortable in 30-degree weather, as it would be effectively be
65 degrees to the caster.

Bonus Effects:
ML 51+	The spell may be extended to encompass items carried by the
	caster.  For each inch it extends from the caster's body, reduce
	SI (for purposes of Frost and temperature resistance only) by one.
ML 76+	The spell may be laid on an individual other than the caster.

Fatigue:        (15-SI) x 1.5
Time:           (15-SI) x 3 seconds
Range:          Self/Touch (at ML 76+)
Duration:       ML minutes/SI hours

Detect Aura (Neutral II)
        Allows the caster to determine if an object or creature
radiates magic.  At higher ML's, the caster can determine the level of
intensity, and can even read the natural aura of a creature.  The spell
only reads one object/creature per casting.
        (Note: This spell is written up as a partial replacement for
Feel, since the author dislikes that spell, as written.  To keep Feel
effective, change the wording so that Feel detects hidden
enchantments.)

Special Bonus:  Sensitivity SI (if any) may be added to EML.

Bonus Effects:
ML 41+  The caster can read the intensity of magic as low, medium, or
        high.  This is highly subjective, and up to GM discretion
        (possibly based on the personal experiences of the mage).
ML 51+  Range is now ML feet.
ML 61+  The caster can read the natural aura of a creature.  This reading
        is either low, medium, or high, and is in comparison to his own.
ML 81+  The caster knows the specific level of magic, what type of magic
        (convocation), and the exact aura of a creature.

Fatigue:        (15-SI) x 1.5
Time:           (15-SI) minutes
Range:          Touch (ML 51+ is ML feet)
Duration:       N/A

Therill's Everlight (Lyhavi III)
     Creates a lasting light source.  This spell must be cast on an
appropiate Lyhavi focus (transparent or translucent object), and must
have a light source as a seed.  The overall brightness of the light
will be sufficient to light an 10-foot radius area.

Bonus Effects:
ML 51+  A light source is no longer needed
ML 61+  Brightness can be set (at time of casting) anywhere up to the
	light produced by a torch.
ML 81+  Light may be varied by the caster after the time of casting,
	by taking (15-SI) minutes and making a Aura x 5 roll.  The
	caster acquires (15-SI) fatigue in the process, and a CF will
	negate the spell, if not permanent.
ML 96+  If the spell is cast upon the Lyhavi object as it is being 
	created, the duration is Indefinite (MS)/Permanent (CS)
      
Fatigue:   (15-SI) x 2.5
Time:      (15-SI) hours
Range:     Touch
Duration:  ML days/Indefinite (Indefinite/Permanent at ML 96+)

Fieron's Battlefury (Peleahn III)
        Invigorates the caster, so that Physical Penalty will be
halved for the purpose of calculating EML and EI during duration.
When the spell expires, the caster (or subject, at higher ML's) gains
12 (MS)/6 (CS) fatigue per minute the spell lasted (2/1 per 10
seconds), and must make a shock roll on 3d6.

Bonus Effects:
ML 41+  The caster may effect another person by touch.
ML 51+  The caster may choose to cancel the spell's effect on himself
        (but not another) at any time.
ML 61+  The caster may cast this spell at a range of ML feet.
ML 81+  The caster may affect all beings in a radius of SI feet
        (including himself).  If this option is chosen, ALL within the
        radius must be affected, except the caster, who can choose to
        exclude himself.  Those attempting to resist the spell roll
        Endurance x 5 to escape the effects.

Fatigue:        (15-SI) x 2
Time:   (15-SI) seconds
Range:  Touch (ML 61+ is ML feet, ML 81+ is radius of SI feet)
Duration:       SI minutes

Fieron's Fireweapon (Peleahn III)
        Shapes mundane fire into a type of (melee) weapon the caster
has used before.  All attributes are equal to the weapon made, save
for the damage (SI fire impact) and the fact that the blade can
neither parry nor be parried.  The base spell can only make one type
of weapon, a copy of which must be present at the time the spell is
initially learned.
        Though the caster is protected from the flame somewhat
(sufficient to hold/wield the weapon), he can still be damaged by it,
and as such should be wary of fumbles, etc.
        A source fire is required to initially cast the spell, but
becomes unnecessary once the Fireweapon has been created.  The spell
is automatically canceled if the wielder drops the weapon.

Bonus Effects:
ML 41+  Any (melee) weapon that the caster has used before (at least one
        month of training, or used in actual combat) may be created.
ML 51+  A source fire is no longer required
ML 61+  The caster may create a weapon for another.  The subject gains
        the same amount of fatigue as the caster does from casting the spell.
        Only a willing subject may be affected.

Fatigue:        (15-SI) x 2
Time:           15-SI seconds
Range:          Touch
Duration:       SI/2 minutes

Cucyne's Watertamer (Odivshe VI)
Calms the water around a vessel the caster is travelling on, with a
maximum length of (SI x 10) + 20 feet, allowing it to travel
easier. Note that although the water is calmed , other conditions may
affect travel (such as wind), and this spell only affects water which
is travelled on by the vessel. The spell reduces the MP values of
currents as follows: MS -2; CS -3. The caster must concentrate on the
spell during duration. Otherwise the effects are halved (rounded
down).

Bonus Effects
ML 61+  The spell may be used to hinder the movement of a vessel by
	increasing the MP value of a current (MS +2; CS +3).
ML 71+  The caster may affect one vessel within ML yards.
ML 81+  The maximum length of the spell is now treated as a radius.  This 
	means that multiple ships can be affected.

Fatigue:   (15-SI) x 3
Time:      (15-SI) x 3 seconds
Range:     Touch (see ML 81+)
Duration:  SI hours

Refinement of Kestel (Fyvria/VII)
        Removes long-term damage sustained by a being (such as
permanent loss from a stat).  A specific physical stat must be chosen.
After Duration, the being rolls 3d6 (MS)/4d6 (CS) against their
current stat.  If the roll equals or exceeds the current stat, it goes
up a point, to a maximum of its initial value.  This is a permanent
increase, enhancing the body to repair itself.  Recalculate affected
SB's, but do _not_ increase ML's (the target must adjust to the bodily
changes).
        The basic spell will only restore stats that have been reduced
by a non-magical occurrance, such as injury or disease.  During
Duration, if the subject is subsequently affected by another Fyvrian
spell, this spell is terminated without effect.  CF usually results in
the target suffering a physical disorder, or even further loss from
the stat to be restored.
	(Note that this spell works by restoring the target to their 
original potential.  At high levels, it can even allow them to reach the 
untapped capabilities their body is capable of, but they have not been 
able to reach.)

Bonus Effects:
ML 41+  Can be used to restore stats lost from magical effects.
ML 76+  Can be used in an attempt to _increase_ a physical stat, rolling
        one less d6 to determine effect.  Note that CF in this case will
        usually result in the exact opposite effect (stat loss).

Fatigue:        (15-SI) x 4.5
Time:           (15-SI) hours
Range:          Touch
Duration:       (15-SI) x 3 days