Born: 16 Nuzyael (Sunsign: Ulandus), 702 TR
Father: Girard of Ozyn
Occupation: Woodcarver
Jarin refugee from Orbaal.
Mother: Cerili
Jarin refugee from Orbaal.
Brothers: Marid (born 698 TR)
Marid is currently apprenticing as a woodcarver, and is
your father's choice to take over when he dies. He is
generally kind towards you, though a bit distant.
Your first memories are of traveling, as your parents left their native land of Orbaal to settle in the Kaldorian village of Loban. As a child, you were treated as an outsider by many of the villagers, and only had a few friends, although you treasured them. Several times during your youth, you became subject to dizzy spells. They never lasted long, but on a few occasions you actually passed out. One time, while you recovered from the latest of these occurrences, you overheard your parents talking with another family, who said they found you unconscious, and saying strange things. Rumors began to circulate of you and your mother being witches, but the talk eventually died down. At the age of 13, it was time for your friends to take up apprenticeships. You tearfully bid them goodbye, but, on an impulse, got them to agree to return to Loban in 5 years, at the end of the fall harvest. They promised to do their best (since they had no way of knowing how long they would be apprentices), and went their separate ways. You stayed in Loban, and tended the sheep owned by your family. During this time, you learned how to be self-sufficient, as your parents spent much of their time making ends meet. Your father did manage to take time to teach you how to use your shepherd staff to defend yourself, and you taught yourself how to use the sling as a means of entertainment, during those boring hours spent in the fields. Also, you began to discover that your dizzy spells were the mark of unusual powers. The few times you did continue to have dizzy spells, they always marked something of import. Once, when a sheep was injured, you went to tend it, but passed out as you touched it. When you awoke, the sheep was no longer bleeding. Another time, you saw a vision of your eldest brother cutting himself while whittling, and saw a bandage on his hand when you came home. You gradually began to discover how to use these abilities, though they have never been reliable, and usually exhaust you when you try and call them forth. You think that you are a witch of some sort, and have kept this secret from everyone, though you often wish you had someone to share it with. Your mother has occasionally hinted that you should begin looking for a husband, but so far you have kept it from becoming an issue. You worry about it as well, for you feel it would bring an end to the freedom you currently enjoy. Also, if you had to marry, you'd rather marry one of your friends from childhood, whom you hope you could learn to love. Recent events have been a cause for concern. Last spring, Sir Kathel (the local lord) decided to expand his fief across the river, into the wilderness claimed by a barbarian tribe known as the Taelda. A few weeks afterwards, the work teams sent to clear the land were ambushed by a Taelda war party. Three villagers died; six more were injured, two of them women. Sir Kathel responded by hiring mercenaries from Tashal, which went into the forest. Ten days later, they located and attacked an undefended Taelda village. Many Taelda men, woman, and children died before the remainder fled. From what you've heard, Sir Kathel believes that his raid taught Taelda a lesson. However, a few months ago, a new peril emerged. There apparently were three killings at nearby Amba Mine. The mine was closed, because the miners refused to continue working, and has stayed that way. Then, killings started to occur in the village, and the villagers are scared. In fact, you are no longer allowed to tend the sheep alone, as your parents fear for your safety. No one has seen or heard the killer, despite the fact that one murder took place in broad daylight. The bodies of the victims are never found, though bloodstained clothing sometimes is. Some believe that the Taelda are taking revenge, others believe it is the work of demons. The latter scares you almost as much as the killings themselves, for the villagers may eventually remember the rumors that associated you and your mother with witchcraft, and who knows what they might do at that point. After the third killing, a petition was brought to Sir Kathel by Everard, the village reeve, stating that the peasants could not work the fields "for fear the killer will slay our wives and daughters in our absence". Sir Kathel (supposedly in his cups) ranted and raved, and promised everything from severe punishment to generous gifts in an attempt to get the villagers to begin the harvest. Finally, two days ago, Everard was arrested, and Sir Kathel has promised to hang him if the villagers continue their rebellious ways. The villagers have not returned to the fields, and when Hakon of Ersat's bloody tunic was found just last night, it did nothing to help matters. You are worried at the present turn of events, for if harsh weather comes along before the harvest is finished, the majority of it will be lost, and the village will starve in the winter. The only good news is that your childhood friends will be returning, though if the worst occurs, it will be a bittersweet reunion, indeed.
Statistics Birth: Species/Sex: Human Female Birthdate: 16 Nuzyael Sunsign: Ulandus Sibling Rank: 3rd of 3 Estrangement: Average For more information see background sheet Medical: No significant traits Appearance: Height: 5'5" (65") Frame: Scant Weight: 113 lbs Complexion: Fair Hair Colour: Blonde Eye Colour: Green Comeliness: 13 (Attractive) Physical: STR 09 END 13 DEX 14 AGL 14 SPD 10 EYE 12 HRG 12 SMT 09 TCH 13 VOI 16 Personality: INT 10 AUR 19 WIL 10 Morality: Principled Psyche: No significant traits Deity: Peoni Skills Physical: Climbing 14/60, Jumping 11/44, Stealth 12/36, Throwing 12/48 Communication: Awareness 11/57, Intrigue 13/39, Oratory 13/26, Rhetoric 12/36, Ritual (Peoni) 14/14, Singing 14/42 Psi Talents: Healing 16/34, Sensitivity 16/34, Medium 16/16, Prescience 16/16, Telepathy 16/16 Combat: Unarmed 14/42, Staff 14/56, Sling 14/42 Lang/Script: Harnic (L) 10/70 Lore/Craft: Animalcraft (Sheep) 14/42, Animalcraft (Cows) 14/42, Tracking 15/61, Survival 13/52, Foraging 12/48, Weatherlore 11/22, Woodcarving 15/15, Carpentry 14/14, Hideworking 13/13, Metalcraft 12/12 Equipment Weapons Carried: Staff, Sling Armor/Clothing Worn: Cloth Robe, Leather Shoes